Description

Book Synopsis
Have you ever seen inventors on TV or in the newspaper and thought, That could be me! Well, it certainly couldand this book shows you how. Kids Inventing! gives you easy-to-follow, step-by-step instructions for turning your ideas into realities for fun, competition, and even profit.

From finding an idea and creating a working model to patenting, manufacturing, and selling your invention, you get expert guidance in all the different stages of inventing. You''ll see how to keep an inventor''s log, present your ideas, and work as part of a team or with a mentor. You''ll meet inspiring kids just like you who designed their own award-winning inventions. And you''ll see how to prepare for the various state and national invention contests held each year, as well as international competitions and science fairs.



Trade Review
Inventions solve problems in daily life, and this nifty book solves the problems of how to go about inventing. From identifying a problem in your work to thinking about how to solve it, the information is broken down into small solvable parts.

So how do you come up with a problem? Hone your observational skills and look around. Stories of inventions developed by young scientists who responded to their own needs or those of their community provide the backbone and wonder of this inspirational book.

Some ideas come through observation, some through research, and some from searching for a use for something. Next, the inventor can turn to journaling or model making or can learn with a mentor. For those really great ideas, the book discusses patenting, designing a trademark, and manufacturing and selling the product. There are many websites, programs, competitions, and camps found in the appendices.

Students can be great inventors because life is newer to them and they take less for granted. Awareness is the first step to discovery. What a wonderful little book for showing children other children as inventors... and they can learn how to become one themselves!

--NSTA Recommends



Table of Contents

Foreword vii
by Nicholas D. Frankovits and Leila Gay Evans

Acknowledgments ix

Introduction 1

1 Getting an Idea 3

Look for a Problem to Solve 4

Break Problems into Smaller Parts 5

Think about Improving Something You Already Enjoy 7

Think about Solving a Community Problem 11

Think about the Needs of Others 13

Find an Idea Through Research 15

Find a Use for Something You Discover 18

Is Your Idea an Invention? 20

Activities 20

2 Keeping a Journal or an Inventor’s Log and Writing a Report 23

Logs and Journals 23

Reports 34

Inventor’s Logs, Journals, and Reports as Part of a Display 35

Activities 36

3 Making a Model 37

Start with a Sketch 39

Make a List of Materials 39

List the Tools You Will Need 40

Estimate Costs 41

Inventory Your Skills and Acquire Others 41

Set up a Workshop 42

Ask for Help and Be Safe 43

Make a Scale Model 45

Activities 46

4 Naming Your Invention 50

Name Your Invention after Yourself 50

Name Your Invention for What It Does 51

Use Word Tricks in Naming Your Invention 52

Name Your Invention for Its Sound 53

Name Your Invention for Its Feel 53

Give Your Invention a Catchy Name 54

Activities 56

5 Participating in Competitions, Programs, and Camps 57

What You Can Gain by Entering an Invention Contest 58

Preparing for Competition 58

Camps 65

Activities 65

6 Inventing as a Team 66

Teamwork Calls for Cooperation and Compromise 66

Small Teams 70

Large Teams 71

Activities 73

7 Learning with a Mentor 74

Mentors Are Guides 74

School Mentor Programs 77

Mentors from the Business Community 78

Activities 81

8 Patenting an Invention 82

How Inventions Are Patented 82

The Patent Search 83

Types of Patents 85

Patent Applications 90

Patent Infringement 91

Activities 94

9 Registering a Trademark 95

Trademarks Are All Around You 95

Trademark Symbols 95

Types of Trademarks 96

Applying for a Trademark 97

Trademarks instead of Patents 98

Activities 101

10 Manufacturing, Packaging, and Selling an Invention 102

Product Development 105

Find the Right Company to Manufacture Your Invention 109

Selling Your Invention 109

Licensing Your Invention 111

Activities 114

Appendix A: Suggested Reading 116

Appendix B: Useful Web Sites 117

Appendix C: Invention Competitions, Programs, and Camps 119

Index 129

Photo Credits 134

Kids Inventing

    Product form

    £12.34

    Includes FREE delivery

    RRP £12.99 – you save £0.65 (5%)

    Order before 4pm tomorrow for delivery by Fri 7 Aug 2026.

    A Paperback / softback by Susan Casey

      Trusted by thousands of customers. See 2,385+ Customer Reviews

      View other formats and editions of Kids Inventing by Susan Casey

      Publisher: John Wiley & Sons Inc
      Publication Date: Publication Date: 19/08/2005
      ISBN13: 9780471660866, 978-0471660866
      ISBN10: 0471660868

      Description

      Book Synopsis
      Have you ever seen inventors on TV or in the newspaper and thought, That could be me! Well, it certainly couldand this book shows you how. Kids Inventing! gives you easy-to-follow, step-by-step instructions for turning your ideas into realities for fun, competition, and even profit.

      From finding an idea and creating a working model to patenting, manufacturing, and selling your invention, you get expert guidance in all the different stages of inventing. You''ll see how to keep an inventor''s log, present your ideas, and work as part of a team or with a mentor. You''ll meet inspiring kids just like you who designed their own award-winning inventions. And you''ll see how to prepare for the various state and national invention contests held each year, as well as international competitions and science fairs.



      Trade Review
      Inventions solve problems in daily life, and this nifty book solves the problems of how to go about inventing. From identifying a problem in your work to thinking about how to solve it, the information is broken down into small solvable parts.

      So how do you come up with a problem? Hone your observational skills and look around. Stories of inventions developed by young scientists who responded to their own needs or those of their community provide the backbone and wonder of this inspirational book.

      Some ideas come through observation, some through research, and some from searching for a use for something. Next, the inventor can turn to journaling or model making or can learn with a mentor. For those really great ideas, the book discusses patenting, designing a trademark, and manufacturing and selling the product. There are many websites, programs, competitions, and camps found in the appendices.

      Students can be great inventors because life is newer to them and they take less for granted. Awareness is the first step to discovery. What a wonderful little book for showing children other children as inventors... and they can learn how to become one themselves!

      --NSTA Recommends



      Table of Contents

      Foreword vii
      by Nicholas D. Frankovits and Leila Gay Evans

      Acknowledgments ix

      Introduction 1

      1 Getting an Idea 3

      Look for a Problem to Solve 4

      Break Problems into Smaller Parts 5

      Think about Improving Something You Already Enjoy 7

      Think about Solving a Community Problem 11

      Think about the Needs of Others 13

      Find an Idea Through Research 15

      Find a Use for Something You Discover 18

      Is Your Idea an Invention? 20

      Activities 20

      2 Keeping a Journal or an Inventor’s Log and Writing a Report 23

      Logs and Journals 23

      Reports 34

      Inventor’s Logs, Journals, and Reports as Part of a Display 35

      Activities 36

      3 Making a Model 37

      Start with a Sketch 39

      Make a List of Materials 39

      List the Tools You Will Need 40

      Estimate Costs 41

      Inventory Your Skills and Acquire Others 41

      Set up a Workshop 42

      Ask for Help and Be Safe 43

      Make a Scale Model 45

      Activities 46

      4 Naming Your Invention 50

      Name Your Invention after Yourself 50

      Name Your Invention for What It Does 51

      Use Word Tricks in Naming Your Invention 52

      Name Your Invention for Its Sound 53

      Name Your Invention for Its Feel 53

      Give Your Invention a Catchy Name 54

      Activities 56

      5 Participating in Competitions, Programs, and Camps 57

      What You Can Gain by Entering an Invention Contest 58

      Preparing for Competition 58

      Camps 65

      Activities 65

      6 Inventing as a Team 66

      Teamwork Calls for Cooperation and Compromise 66

      Small Teams 70

      Large Teams 71

      Activities 73

      7 Learning with a Mentor 74

      Mentors Are Guides 74

      School Mentor Programs 77

      Mentors from the Business Community 78

      Activities 81

      8 Patenting an Invention 82

      How Inventions Are Patented 82

      The Patent Search 83

      Types of Patents 85

      Patent Applications 90

      Patent Infringement 91

      Activities 94

      9 Registering a Trademark 95

      Trademarks Are All Around You 95

      Trademark Symbols 95

      Types of Trademarks 96

      Applying for a Trademark 97

      Trademarks instead of Patents 98

      Activities 101

      10 Manufacturing, Packaging, and Selling an Invention 102

      Product Development 105

      Find the Right Company to Manufacture Your Invention 109

      Selling Your Invention 109

      Licensing Your Invention 111

      Activities 114

      Appendix A: Suggested Reading 116

      Appendix B: Useful Web Sites 117

      Appendix C: Invention Competitions, Programs, and Camps 119

      Index 129

      Photo Credits 134

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