Description

Book Synopsis

This collection of engaging and simple to use activities will jumpstart students' learning and help the busy teacher to reinvigorate their teaching through the use of mobile apps and activities that can be used in the classroom.

A wealth of practical activities and advice on how to incorporate over 40 lively and exciting apps into the classroom will enable teachers to deliver creative lessons. This essential guide focuses on a range of apps, including Skitch, QR codes, Comic Life, Do Ink Green Screen, Puppet Pals, Our Story and much more.

This book offers much needed guidance on creative ways to integrate apps within the National Curriculum and how they can be incorporated into the teaching of Key Stages 1 and 2. Enabling teachers to deliver effective and imaginative lessons through the use of apps and providing links to a wide range of online resources, it covers all core areas of the curriculum:

  • English, Maths, Science, Modern Foreign Languages, ICT, His

    Table of Contents

    Introduction 1. Tablets and iPads 2. Creativity: What do we mean by it? 3. Skitch: Editing and doodling on documents 4. QR Codes: Accessing and creating information points 5. Comic Life: Your learning in pictures 6. Personalising 7. Explain Everything: Really, explain anything and everything 8. Do Ink Green Screen: Imagine away your classroom 9. Padlet: Collaboration starting with a blank page 10. Scratch: coding, computational thinking and problem-solving 11. Puppet Pals: I can animate 12. Welcome to Our Digital Museum 13. Superheroes 14. Crime Scene Investigations 15. Story Making 16. Great British Bake Off Teacher Tools

Jumpstart Apps

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    £18.99

    Includes FREE delivery

    Order before 4pm today for delivery by Wed 24 Jun 2026.

    A Paperback by Jon Audain, Jon Audain, Liz Chamberlain

    15 in stock


      View other formats and editions of Jumpstart Apps by Jon Audain

      Publisher: Taylor & Francis Ltd
      Publication Date: 1/8/2016 12:08:00 AM
      ISBN13: 9781138940161, 978-1138940161
      ISBN10: 113894016X

      Description

      Book Synopsis

      This collection of engaging and simple to use activities will jumpstart students' learning and help the busy teacher to reinvigorate their teaching through the use of mobile apps and activities that can be used in the classroom.

      A wealth of practical activities and advice on how to incorporate over 40 lively and exciting apps into the classroom will enable teachers to deliver creative lessons. This essential guide focuses on a range of apps, including Skitch, QR codes, Comic Life, Do Ink Green Screen, Puppet Pals, Our Story and much more.

      This book offers much needed guidance on creative ways to integrate apps within the National Curriculum and how they can be incorporated into the teaching of Key Stages 1 and 2. Enabling teachers to deliver effective and imaginative lessons through the use of apps and providing links to a wide range of online resources, it covers all core areas of the curriculum:

      • English, Maths, Science, Modern Foreign Languages, ICT, His

        Table of Contents

        Introduction 1. Tablets and iPads 2. Creativity: What do we mean by it? 3. Skitch: Editing and doodling on documents 4. QR Codes: Accessing and creating information points 5. Comic Life: Your learning in pictures 6. Personalising 7. Explain Everything: Really, explain anything and everything 8. Do Ink Green Screen: Imagine away your classroom 9. Padlet: Collaboration starting with a blank page 10. Scratch: coding, computational thinking and problem-solving 11. Puppet Pals: I can animate 12. Welcome to Our Digital Museum 13. Superheroes 14. Crime Scene Investigations 15. Story Making 16. Great British Bake Off Teacher Tools

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