Description

Book Synopsis
Develop the next killer Android App using Java programming!

Android is everywhere! It runs more than half the smartphones in the U.S.and Java makes it go. If you want to cash in on its popularity by learning to build Android apps with Java, all the easy-to-follow guidance you need to get started is at your fingertips. Inside, you''ll learn the basics of Java and grasp how it works with Android; then, you''ll go on to create your first real, working application. How cool is that?

The demand for Android apps isn''t showing any signs of slowing, but if you''re a mobile developer who wants to get in on the action, it''s vital that you get the necessary Java background to be a success. With the help of Java Programming for Android Developers For Dummies, you''ll quickly and painlessly discover the ins and outs of using Java to create groundbreaking Android appsno prior knowledge or experience required!

  • Get the know-how to create an Android program from the groun

    Table of Contents

    Introduction 1

    How to Use This Book 1

    Conventions Used in This Book 2

    What You Don’t Have to Read 2

    Foolish Assumptions 3

    How This Book Is Organized 4

    Part 1: Getting Started with Java Programming for Android Developers 4

    Part 2: Writing Your Own Java Programs 5

    Part 3: Working with the Big Picture: Object-Oriented Programming 5

    Part 4: Powering Android with Java Code 5

    Part 5: The Part of Tens 5

    More on the web! 6

    Icons Used in This Book 6

    Beyond the Book 7

    Where to Go from Here 7

    Part 1: Getting Started with Java Programming For Android Developers 9

    Chapter 1: All about Java and Android 11

    The Consumer Perspective 12

    The Many Faces of Android 13

    The Developer Perspective 15

    Java 15

    Xml 18

    Linux 19

    From Development to Execution with Java 20

    What is a compiler? 20

    What is a virtual machine? 24

    Java, Android, and Horticulture 26

    Chapter 2: Getting the Tools That You Need 27

    The Stuff You Need 28

    If You Don’t Like to Read the Instructions . 29

    Getting This Book’s Sample Programs 32

    Setting Up Java 33

    Setting Up Android Studio and the Android SDK 37

    Launching the Android Studio IDE 38

    Opening One of This Book’s Sample Programs 40

    Using Android Studio 42

    Starting up 42

    The main window 43

    Things You Might Eventually Have to Do 48

    Installing new versions (and older versions) of Android 49

    Creating an Android virtual device 50

    Chapter 3: Creating and Running an Android App 55

    Creating Your First App 56

    First things first 57

    Launching your first app 61

    If the Emulator Doesn’t Behave 63

    Running third-party emulators 64

    Testing apps on a physical device 65

    The Project Tool Window 68

    The app/manifests branch 68

    The app/java branch 69

    The app/res branches 69

    The Gradle scripts branch 70

    Dragging, Dropping, and Otherwise Tweaking an App 70

    Creating the “look” 71

    Coding the behavior 83

    What All That Java Code Does 88

    Finding the EditText and TextView components 88

    Responding to a button click 90

    The rest of the code 91

    Going Pro 93

    Part 2: Writing Your Own Java Programs 95

    Chapter 4: An Ode to Code 97

    Hello, Android! 97

    The Java Class 99

    The names of classes 103

    Why Java Methods Are Like Meals at a Restaurant 105

    What does Mom’s Restaurant have to do with Java? 106

    Method declaration 106

    Method call 108

    Method parameters 108

    The chicken or the egg 109

    How many parameters? 109

    Method declarations and method calls in an Android program 111

    Punctuating Your Code 116

    Comments are your friends 119

    What’s Barry’s excuse? 122

    All About Android Activities 123

    Extending a class 124

    Overriding methods 124

    An activity’s workhorse methods 125

    Chapter 5: Java’s Building Blocks 129

    Info Is As Info Does 130

    Variable names 133

    Type names 133

    Assignments and initializations 134

    Expressions and literals 136

    How to string characters together 139

    Java’s primitive types 140

    Things You Can Do with Types 142

    Add letters to numbers (Huh?) 144

    Java’s exotic assignment operators 146

    True bit 147

    Java isn’t like a game of horseshoes 148

    Use Java’s logical operators 150

    Parenthetically speaking 155

    Chapter 6: Working with Java Types 157

    Working with Strings 157

    Going from primitive types to strings 158

    Going from strings to primitive types 159

    Getting input from the user 160

    Practice Safe Typing 163

    Widening is good; narrowing is bad 165

    Incompatible types 166

    Using a hammer to bang a peg into a hole 167

    Chapter 7: Though These Be Methods, Yet There Is Madness in’t 169

    Minding Your Types When You Call a Method 170

    Method parameters and Java types 173

    If at first you don’t succeed 174

    Return types 174

    The great void 175

    Displaying numbers 176

    Primitive Types and Pass-by Value 177

    What’s a developer to do? 181

    A final word 183

    Chapter 8: What Java Does (and When) 187

    Making Decisions 187

    Java if statements 189

    Choosing among many alternatives 191

    Some formalities concerning Java switch statements 198

    Repeating Instructions Over and Over Again 199

    Check, and then repeat 200

    Repeat, and then check 207

    Count, count, count 211

    What’s Next? 214

    Part 3: Working with the Big Picture: Object-oriented Programming 215

    Chapter 9: Why Object-Oriented Programming Is Like Selling Cheese 217

    Classes and Objects 219

    What is a class, really? 220

    What is an object? 222

    Creating objects 223

    Reusing names 227

    Calling a constructor 230

    More About Classes and Objects (Adding Methods to the Mix) 232

    Constructors with parameters 235

    The default constructor 239

    This is it! 240

    Giving an object more responsibility 242

    Members of a class 245

    Reference types 246

    Pass by reference 247

    Java’s Modifiers 251

    Public classes and default-access classes 251

    Access for fields and methods 253

    Using getters and setters 257

    What does static mean? 260

    To dot, or not 263

    A bad example 264

    What’s Next? 265

    Chapter 10: Saving Time and Money: Reusing Existing Code 267

    The Last Word on Employees — Or Is It? 268

    Extending a class 269

    Overriding methods 272

    Java’s super keyword 278

    Java annotations 279

    More about Java’s Modifiers 281

    Keeping Things Simple 285

    Using an interface 286

    Some Observations about Android’s Classes 291

    Java’s super keyword, revisited 292

    Casting, again 293

    Part 4: Powering Android with Java Code 295

    Chapter 11: The Inside Story 297

    A Button-Click Example 297

    This is a callback 302

    Android string resources (A slight detour) 302

    Introducing Inner Classes 307

    No Publicity, Please! 309

    Lambda Expressions 313

    Chapter 12: Dealing with a Bunch of Things at a Time 317

    Creating a Collection Class 318

    More casting 320

    Java generics 321

    Java’s wrapper classes 325

    Stepping Through a Collection 326

    Using an iterator 326

    The enhanced for statement 328

    A cautionary tale 329

    Functional programming techniques 331

    Java’s Many Collection Classes 332

    Arrays 333

    String resource arrays 336

    Java’s varargs 337

    Using Collections in an Android App 340

    The listener 343

    The adapter 343

    Chapter 13: An Android Social Media App 345

    The Twitter App’s Files 346

    The Twitter4J API jar file 346

    The manifest file 348

    The main activity’s layout file 349

    How to Talk to the Twitter Server 352

    Using OAuth 353

    Making a ConfigurationBuilder 353

    Getting OAuth keys and tokens 355

    The Application’s Main Activity 357

    The onCreate method 362

    The button listener methods 363

    The trouble with threads 363

    Understanding Android’s AsyncTask 366

    My Twitter app’s AsyncTask classes 368

    Cutting to the chase, at last 370

    Java’s Exceptions 372

    Catch clauses 374

    A finally clause 375

    Passing the buck 376

    Chapter 14: Hungry Burds: A Simple Android Game 381

    Introducing the Hungry Burds Game 382

    The Main Activity 385

    The code, all the code, and nothing but the code 388

    Measuring the display 392

    Constructing a Burd 395

    Android animation 398

    Creating menus 400

    Shared preferences 403

    Informing the user 404

    It’s Been Fun 405

    Part 5: the Part of Tens 407

    Chapter 15: Ten Ways to Avoid Mistakes 409

    Putting Capital Letters Where They Belong 409

    Breaking Out of a switch Statement 410

    Comparing Values with a Double Equal Sign 410

    Adding Listeners to Handle Events 411

    Defining the Required Constructors 411

    Fixing Nonstatic References 412

    Staying within Bounds in an Array 412

    Anticipating Null Pointers 412

    Using Permissions 414

    The Activity Not Found 414

    Chapter 16: Ten Websites for Developers 415

    This Book’s Websites 415

    The Horse’s Mouth 416

    Finding News and Reviews 416

    Index 417

Java Programming for Android Developers For

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    A Paperback / softback by Barry Burd

    1 in stock

      Trusted by thousands of customers. See 2,385+ Customer Reviews

      View other formats and editions of Java Programming for Android Developers For by Barry Burd

      Publisher: John Wiley & Sons Inc
      Publication Date: 18/11/2016
      ISBN13: 9781119301080, 978-1119301080
      ISBN10: 1119301084

      Description

      Book Synopsis
      Develop the next killer Android App using Java programming!

      Android is everywhere! It runs more than half the smartphones in the U.S.and Java makes it go. If you want to cash in on its popularity by learning to build Android apps with Java, all the easy-to-follow guidance you need to get started is at your fingertips. Inside, you''ll learn the basics of Java and grasp how it works with Android; then, you''ll go on to create your first real, working application. How cool is that?

      The demand for Android apps isn''t showing any signs of slowing, but if you''re a mobile developer who wants to get in on the action, it''s vital that you get the necessary Java background to be a success. With the help of Java Programming for Android Developers For Dummies, you''ll quickly and painlessly discover the ins and outs of using Java to create groundbreaking Android appsno prior knowledge or experience required!

      • Get the know-how to create an Android program from the groun

        Table of Contents

        Introduction 1

        How to Use This Book 1

        Conventions Used in This Book 2

        What You Don’t Have to Read 2

        Foolish Assumptions 3

        How This Book Is Organized 4

        Part 1: Getting Started with Java Programming for Android Developers 4

        Part 2: Writing Your Own Java Programs 5

        Part 3: Working with the Big Picture: Object-Oriented Programming 5

        Part 4: Powering Android with Java Code 5

        Part 5: The Part of Tens 5

        More on the web! 6

        Icons Used in This Book 6

        Beyond the Book 7

        Where to Go from Here 7

        Part 1: Getting Started with Java Programming For Android Developers 9

        Chapter 1: All about Java and Android 11

        The Consumer Perspective 12

        The Many Faces of Android 13

        The Developer Perspective 15

        Java 15

        Xml 18

        Linux 19

        From Development to Execution with Java 20

        What is a compiler? 20

        What is a virtual machine? 24

        Java, Android, and Horticulture 26

        Chapter 2: Getting the Tools That You Need 27

        The Stuff You Need 28

        If You Don’t Like to Read the Instructions . 29

        Getting This Book’s Sample Programs 32

        Setting Up Java 33

        Setting Up Android Studio and the Android SDK 37

        Launching the Android Studio IDE 38

        Opening One of This Book’s Sample Programs 40

        Using Android Studio 42

        Starting up 42

        The main window 43

        Things You Might Eventually Have to Do 48

        Installing new versions (and older versions) of Android 49

        Creating an Android virtual device 50

        Chapter 3: Creating and Running an Android App 55

        Creating Your First App 56

        First things first 57

        Launching your first app 61

        If the Emulator Doesn’t Behave 63

        Running third-party emulators 64

        Testing apps on a physical device 65

        The Project Tool Window 68

        The app/manifests branch 68

        The app/java branch 69

        The app/res branches 69

        The Gradle scripts branch 70

        Dragging, Dropping, and Otherwise Tweaking an App 70

        Creating the “look” 71

        Coding the behavior 83

        What All That Java Code Does 88

        Finding the EditText and TextView components 88

        Responding to a button click 90

        The rest of the code 91

        Going Pro 93

        Part 2: Writing Your Own Java Programs 95

        Chapter 4: An Ode to Code 97

        Hello, Android! 97

        The Java Class 99

        The names of classes 103

        Why Java Methods Are Like Meals at a Restaurant 105

        What does Mom’s Restaurant have to do with Java? 106

        Method declaration 106

        Method call 108

        Method parameters 108

        The chicken or the egg 109

        How many parameters? 109

        Method declarations and method calls in an Android program 111

        Punctuating Your Code 116

        Comments are your friends 119

        What’s Barry’s excuse? 122

        All About Android Activities 123

        Extending a class 124

        Overriding methods 124

        An activity’s workhorse methods 125

        Chapter 5: Java’s Building Blocks 129

        Info Is As Info Does 130

        Variable names 133

        Type names 133

        Assignments and initializations 134

        Expressions and literals 136

        How to string characters together 139

        Java’s primitive types 140

        Things You Can Do with Types 142

        Add letters to numbers (Huh?) 144

        Java’s exotic assignment operators 146

        True bit 147

        Java isn’t like a game of horseshoes 148

        Use Java’s logical operators 150

        Parenthetically speaking 155

        Chapter 6: Working with Java Types 157

        Working with Strings 157

        Going from primitive types to strings 158

        Going from strings to primitive types 159

        Getting input from the user 160

        Practice Safe Typing 163

        Widening is good; narrowing is bad 165

        Incompatible types 166

        Using a hammer to bang a peg into a hole 167

        Chapter 7: Though These Be Methods, Yet There Is Madness in’t 169

        Minding Your Types When You Call a Method 170

        Method parameters and Java types 173

        If at first you don’t succeed 174

        Return types 174

        The great void 175

        Displaying numbers 176

        Primitive Types and Pass-by Value 177

        What’s a developer to do? 181

        A final word 183

        Chapter 8: What Java Does (and When) 187

        Making Decisions 187

        Java if statements 189

        Choosing among many alternatives 191

        Some formalities concerning Java switch statements 198

        Repeating Instructions Over and Over Again 199

        Check, and then repeat 200

        Repeat, and then check 207

        Count, count, count 211

        What’s Next? 214

        Part 3: Working with the Big Picture: Object-oriented Programming 215

        Chapter 9: Why Object-Oriented Programming Is Like Selling Cheese 217

        Classes and Objects 219

        What is a class, really? 220

        What is an object? 222

        Creating objects 223

        Reusing names 227

        Calling a constructor 230

        More About Classes and Objects (Adding Methods to the Mix) 232

        Constructors with parameters 235

        The default constructor 239

        This is it! 240

        Giving an object more responsibility 242

        Members of a class 245

        Reference types 246

        Pass by reference 247

        Java’s Modifiers 251

        Public classes and default-access classes 251

        Access for fields and methods 253

        Using getters and setters 257

        What does static mean? 260

        To dot, or not 263

        A bad example 264

        What’s Next? 265

        Chapter 10: Saving Time and Money: Reusing Existing Code 267

        The Last Word on Employees — Or Is It? 268

        Extending a class 269

        Overriding methods 272

        Java’s super keyword 278

        Java annotations 279

        More about Java’s Modifiers 281

        Keeping Things Simple 285

        Using an interface 286

        Some Observations about Android’s Classes 291

        Java’s super keyword, revisited 292

        Casting, again 293

        Part 4: Powering Android with Java Code 295

        Chapter 11: The Inside Story 297

        A Button-Click Example 297

        This is a callback 302

        Android string resources (A slight detour) 302

        Introducing Inner Classes 307

        No Publicity, Please! 309

        Lambda Expressions 313

        Chapter 12: Dealing with a Bunch of Things at a Time 317

        Creating a Collection Class 318

        More casting 320

        Java generics 321

        Java’s wrapper classes 325

        Stepping Through a Collection 326

        Using an iterator 326

        The enhanced for statement 328

        A cautionary tale 329

        Functional programming techniques 331

        Java’s Many Collection Classes 332

        Arrays 333

        String resource arrays 336

        Java’s varargs 337

        Using Collections in an Android App 340

        The listener 343

        The adapter 343

        Chapter 13: An Android Social Media App 345

        The Twitter App’s Files 346

        The Twitter4J API jar file 346

        The manifest file 348

        The main activity’s layout file 349

        How to Talk to the Twitter Server 352

        Using OAuth 353

        Making a ConfigurationBuilder 353

        Getting OAuth keys and tokens 355

        The Application’s Main Activity 357

        The onCreate method 362

        The button listener methods 363

        The trouble with threads 363

        Understanding Android’s AsyncTask 366

        My Twitter app’s AsyncTask classes 368

        Cutting to the chase, at last 370

        Java’s Exceptions 372

        Catch clauses 374

        A finally clause 375

        Passing the buck 376

        Chapter 14: Hungry Burds: A Simple Android Game 381

        Introducing the Hungry Burds Game 382

        The Main Activity 385

        The code, all the code, and nothing but the code 388

        Measuring the display 392

        Constructing a Burd 395

        Android animation 398

        Creating menus 400

        Shared preferences 403

        Informing the user 404

        It’s Been Fun 405

        Part 5: the Part of Tens 407

        Chapter 15: Ten Ways to Avoid Mistakes 409

        Putting Capital Letters Where They Belong 409

        Breaking Out of a switch Statement 410

        Comparing Values with a Double Equal Sign 410

        Adding Listeners to Handle Events 411

        Defining the Required Constructors 411

        Fixing Nonstatic References 412

        Staying within Bounds in an Array 412

        Anticipating Null Pointers 412

        Using Permissions 414

        The Activity Not Found 414

        Chapter 16: Ten Websites for Developers 415

        This Book’s Websites 415

        The Horse’s Mouth 416

        Finding News and Reviews 416

        Index 417

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