Description

Book Synopsis


Table of Contents

Introduction 1

Part 1: Getting Started with Java 5

Chapter 1: All about Java 7

Chapter 2: All about Software 21

Chapter 3: Using the Basic Building Blocks 33

Part 2: Writing Your Own Java Programs 55

Chapter 4: Making the Most of Variables and Their Values 57

Chapter 5: Controlling Program Flow with Decision-Making Statements 97

Chapter 6: Controlling Program Flow with Loops 135

Part 3: Working with the Big Picture: Object-Oriented Programming 155

Chapter 7: The Inside scOOP 157

Chapter 8: Saving Time and Money: Reusing Existing Code 199

Chapter 9: Constructing New Objects 233

Part 4: Smart Java Techniques 259

Chapter 10: Putting Variables and Methods Where They Belong 261

Chapter 11: Using Arrays to Juggle Values 295

Chapter 12: Using Collections and Streams (When Arrays Aren’t Good Enough) 323

Chapter 13: Looking Good When Things Take Unexpected Turns 355

Chapter 14: Sharing Names among the Parts of a Java Program 385

Chapter 15: Fancy Reference Types 411

Chapter 16: Java’s Juggling Act 431

Chapter 17: Using Java Database Connectivity 451

Part 5: The Part of Tens 463

Chapter 18: Ten Packs of Java Websites 465

Chapter 19: Ten Bits of Advice for New Software Developers 469

Index 475

Java For Dummies

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    £18.39

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    RRP £22.99 – you save £4.60 (20%)

    Order before 4pm today for delivery by Wed 29 Jul 2026.

    A Paperback / softback by Barry Burd

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      View other formats and editions of Java For Dummies by Barry Burd

      Publisher: John Wiley & Sons Inc
      Publication Date: Publication Date: 06/05/2022
      ISBN13: 9781119861645, 978-1119861645
      ISBN10: 1119861640

      Description

      Book Synopsis


      Table of Contents

      Introduction 1

      Part 1: Getting Started with Java 5

      Chapter 1: All about Java 7

      Chapter 2: All about Software 21

      Chapter 3: Using the Basic Building Blocks 33

      Part 2: Writing Your Own Java Programs 55

      Chapter 4: Making the Most of Variables and Their Values 57

      Chapter 5: Controlling Program Flow with Decision-Making Statements 97

      Chapter 6: Controlling Program Flow with Loops 135

      Part 3: Working with the Big Picture: Object-Oriented Programming 155

      Chapter 7: The Inside scOOP 157

      Chapter 8: Saving Time and Money: Reusing Existing Code 199

      Chapter 9: Constructing New Objects 233

      Part 4: Smart Java Techniques 259

      Chapter 10: Putting Variables and Methods Where They Belong 261

      Chapter 11: Using Arrays to Juggle Values 295

      Chapter 12: Using Collections and Streams (When Arrays Aren’t Good Enough) 323

      Chapter 13: Looking Good When Things Take Unexpected Turns 355

      Chapter 14: Sharing Names among the Parts of a Java Program 385

      Chapter 15: Fancy Reference Types 411

      Chapter 16: Java’s Juggling Act 431

      Chapter 17: Using Java Database Connectivity 451

      Part 5: The Part of Tens 463

      Chapter 18: Ten Packs of Java Websites 465

      Chapter 19: Ten Bits of Advice for New Software Developers 469

      Index 475

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