Description

Book Synopsis


Table of Contents

Introduction 1

Part 1: Getting Started with Java 5

Chapter 1: All about Java 7

Chapter 2: All about Software 21

Chapter 3: Using the Basic Building Blocks 33

Part 2: Writing Your Own Java Programs 55

Chapter 4: Making the Most of Variables and Their Values 57

Chapter 5: Controlling Program Flow with Decision-Making Statements 97

Chapter 6: Controlling Program Flow with Loops 135

Part 3: Working with the Big Picture: Object-Oriented Programming 155

Chapter 7: The Inside scOOP 157

Chapter 8: Saving Time and Money: Reusing Existing Code 199

Chapter 9: Constructing New Objects 233

Part 4: Smart Java Techniques 259

Chapter 10: Putting Variables and Methods Where They Belong 261

Chapter 11: Using Arrays to Juggle Values 295

Chapter 12: Using Collections and Streams (When Arrays Aren’t Good Enough) 323

Chapter 13: Looking Good When Things Take Unexpected Turns 355

Chapter 14: Sharing Names among the Parts of a Java Program 385

Chapter 15: Fancy Reference Types 411

Chapter 16: Java’s Juggling Act 431

Chapter 17: Using Java Database Connectivity 451

Part 5: The Part of Tens 463

Chapter 18: Ten Packs of Java Websites 465

Chapter 19: Ten Bits of Advice for New Software Developers 469

Index 475

Java For Dummies

Product form

£18.39

Includes FREE delivery

RRP £22.99 – you save £4.60 (20%)

Order before 4pm tomorrow for delivery by Fri 19 Dec 2025.

A Paperback / softback by Barry Burd

Out of stock


    View other formats and editions of Java For Dummies by Barry Burd

    Publisher: John Wiley & Sons Inc
    Publication Date: 06/05/2022
    ISBN13: 9781119861645, 978-1119861645
    ISBN10: 1119861640

    Description

    Book Synopsis


    Table of Contents

    Introduction 1

    Part 1: Getting Started with Java 5

    Chapter 1: All about Java 7

    Chapter 2: All about Software 21

    Chapter 3: Using the Basic Building Blocks 33

    Part 2: Writing Your Own Java Programs 55

    Chapter 4: Making the Most of Variables and Their Values 57

    Chapter 5: Controlling Program Flow with Decision-Making Statements 97

    Chapter 6: Controlling Program Flow with Loops 135

    Part 3: Working with the Big Picture: Object-Oriented Programming 155

    Chapter 7: The Inside scOOP 157

    Chapter 8: Saving Time and Money: Reusing Existing Code 199

    Chapter 9: Constructing New Objects 233

    Part 4: Smart Java Techniques 259

    Chapter 10: Putting Variables and Methods Where They Belong 261

    Chapter 11: Using Arrays to Juggle Values 295

    Chapter 12: Using Collections and Streams (When Arrays Aren’t Good Enough) 323

    Chapter 13: Looking Good When Things Take Unexpected Turns 355

    Chapter 14: Sharing Names among the Parts of a Java Program 385

    Chapter 15: Fancy Reference Types 411

    Chapter 16: Java’s Juggling Act 431

    Chapter 17: Using Java Database Connectivity 451

    Part 5: The Part of Tens 463

    Chapter 18: Ten Packs of Java Websites 465

    Chapter 19: Ten Bits of Advice for New Software Developers 469

    Index 475

    Recently viewed products

    © 2025 Book Curl

      • American Express
      • Apple Pay
      • Diners Club
      • Discover
      • Google Pay
      • Maestro
      • Mastercard
      • PayPal
      • Shop Pay
      • Union Pay
      • Visa

      Login

      Forgot your password?

      Don't have an account yet?
      Create account