Description
Book SynopsisInvisible Digital helps us makes sense of something we cannot see by presenting an innovative approach to digital images and digital culture. At its heart is a novel method for exploring software used in the creation of moving images as markers of converging cultural, organizational and technological influences. The three main case studies of
Invisible Digital are the animated feature
Moana (2016) and the computer games
No Man's Sky (2016) and
Everything (2017). All three were created using procedural techniques: simulation software for
Moana, and procedural content generation for
No Man's Sky and
Everything. Production culture disclosures associated with procedural techniques often emphasize the influences of automated systems and their algorithms, making them ideal for a study that interrogates digital processes. The approach of
Invisible Digital is informed by relational theories and the concept of entanglement based on