Description

Book Synopsis

This accessible, third edition textbook gives students the tools they need to analyze games, using strategies borrowed from textual analysis.

As game studies has become an established academic field, writing about games needs the language and methods that allow authors to reflect the complexity of a game and how it is played in a cultural context. This volume provides readers with an overview of the basic building blocks of game analysisâexamination of context, content and distinctive features, and formal qualitiesâas well as the vocabulary necessary to talk about the distinguishing characteristics of a game. Examples are drawn from a range of games, non-digital and digital, and across historyâfrom Pong to Fortniteâand the book includes a variety of examples and sample analysis, as well as a wealth of additional sources to continue exploring the field of game studies. This third edition revision brings the book firmly up to date, pulling in new examples and sourc

Introduction to Game Analysis

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    Order before 4pm tomorrow for delivery by Wed 10 Jun 2026.

    A Paperback by Clara Fernández-Vara

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      View other formats and editions of Introduction to Game Analysis by Clara Fernández-Vara

      Publisher: Taylor & Francis
      Publication Date: 6/3/2024
      ISBN13: 9781032318349, 978-1032318349
      ISBN10: 1032318341

      Description

      Book Synopsis

      This accessible, third edition textbook gives students the tools they need to analyze games, using strategies borrowed from textual analysis.

      As game studies has become an established academic field, writing about games needs the language and methods that allow authors to reflect the complexity of a game and how it is played in a cultural context. This volume provides readers with an overview of the basic building blocks of game analysisâexamination of context, content and distinctive features, and formal qualitiesâas well as the vocabulary necessary to talk about the distinguishing characteristics of a game. Examples are drawn from a range of games, non-digital and digital, and across historyâfrom Pong to Fortniteâand the book includes a variety of examples and sample analysis, as well as a wealth of additional sources to continue exploring the field of game studies. This third edition revision brings the book firmly up to date, pulling in new examples and sourc

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