Description

Book Synopsis
The Communication Games 2.0 series is a collection of resources for English language teachers, and Intermediate Communication Games 2.0 is designed for language learners at CEFR B1–B2 level. Earlier editions of the series have been best sellers globally and have already been translated into 12 languages. Taking on board feedback from these earlier generations and modern viewpoints, global issues and topical discussions, and current teaching practices into account – including the dramatic rise of teaching online and hybrid lessons – the new generation of the series has emerged. The idea behind this new generation is to be a go-to resource of communication games and activities, providing a wide variety of activities for communicative and interactive practice during lesson time with the teacher as a guide, facilitator and linguistic coach, for both the live online, hybrid and face-to-face classrooms of today and in the teaching of tomorrow. Organised into 50 activities with varying time frames according to level and type of activity, each book in the Communication Games 2.0 series consists of comprehensive teacher’s notes with aims, language summaries and detailed procedure for each game or activity for both teaching face to face in class and live online; pages of photocopiable materials for each game or activity; and photocopiable rules sheets for the learners.

Intermediate Communication Games 2.0

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£34.95

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Order before 4pm tomorrow for delivery by Mon 22 Dec 2025.

A Paperback / softback by Jill Hadfield

1 in stock


    View other formats and editions of Intermediate Communication Games 2.0 by Jill Hadfield

    Publisher: Pavilion Publishing and Media Ltd
    Publication Date: 11/08/2023
    ISBN13: 9781803882277, 978-1803882277
    ISBN10: 1803882271

    Description

    Book Synopsis
    The Communication Games 2.0 series is a collection of resources for English language teachers, and Intermediate Communication Games 2.0 is designed for language learners at CEFR B1–B2 level. Earlier editions of the series have been best sellers globally and have already been translated into 12 languages. Taking on board feedback from these earlier generations and modern viewpoints, global issues and topical discussions, and current teaching practices into account – including the dramatic rise of teaching online and hybrid lessons – the new generation of the series has emerged. The idea behind this new generation is to be a go-to resource of communication games and activities, providing a wide variety of activities for communicative and interactive practice during lesson time with the teacher as a guide, facilitator and linguistic coach, for both the live online, hybrid and face-to-face classrooms of today and in the teaching of tomorrow. Organised into 50 activities with varying time frames according to level and type of activity, each book in the Communication Games 2.0 series consists of comprehensive teacher’s notes with aims, language summaries and detailed procedure for each game or activity for both teaching face to face in class and live online; pages of photocopiable materials for each game or activity; and photocopiable rules sheets for the learners.

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