Description

Book Synopsis

.- Pedagogies to Innovative Technologies and Learning.

.- Exploring the Impact of Mind Maps in Information Security Courses.

.- Screencasting as an Assessment Tool in Online Research and Comprehension.

.- The Impact of Aesthetic Sensibility, Color Psychology, and Design Self-Efficacy on Designing Preschool Teaching Aids.

.- Advancing Language Proficiency Through Immersive Video Technologies: A Study on 360-Degree and Traditional Video in EFL Assessment and Feedback

.- Enhancing the Development and Learning Effectiveness of Additive Manufacturing Teaching Materials within Digital Industries.

.-  An Ubuntu-informed IS Paradigm Grid as a Graduate Teaching Tool.

.- Teaching Ubuntu Information Systems Ethics Using Bloom’s Taxonomy.

.- Design Thinking Process Employed in Real-Life Design Studio Context: A case study from Sri Lanka.

.- Development of a Strategy for Digital Innovation An Analysis of a Collaborative Project on Education and Practice.

.- Fostering Affective-Domain Learning Objectives in Design Thinking: The Impact of Online Collaborative Whiteboards on Basic Psychological Needs .

.- A Pre-Experimental Study on the Implementation of Joyful and Game-Based Learning Using Quizizz to enhance Students' Interest and Cognitive Learning Outcomes in Lathe Machining.

.- The Effect of Video Project Based Learning on the Practical Competency of Multilevel Turning: An Experimental Study.

.- The Impact of Feedback Using an Electronic Laboratory Notebook on Students’ Learning Performance: An Investigation in an Entrepreneurial Risk Awareness Course.

.- The Impact of a Palliative Care Chatbot on Nurses' Self-Efficacy.

.- Can we change two-semester academic year to Trimester semester system?~ meeting competitive world with effective educational policy upgrade ~ .

.- Incorporating Video-Based Learning Media in English Class Using Cooperavite-Learning Approach (Study Case Elementary School Plus Latansa Demak, Indonesia)

.- Enhancing Medical Students' Higher-Order Thinking Skills: A Brain-Based Learning Approach Integrated with Educational Technology.

.- Investigating the integration of Cyber Safety Awareness with Game-based learning to improve cyber safety awareness in South African schools.

.- What disrupts practice based learning with emerging learning technologies (VR, AR, AI).

.- Enhancing Chinese Character Learning for Vietnamese Students in Taiwan Using the Hanzi Tree App.

.- Systematic Literature Review on Psychological Capital and Yoga.

.- Cultivating Sustainable Self-Regulated Learning Strategies in Digital Learning Courses.

.- Educational Transformation – A Failed Prediction? A Decennial Cross-sectional Study within Norwegian Teacher Education.

.- Teachers’ Satisfaction toward the Learning Ecosystem to Enhance Coding & AI Skill with Code Combat Platform and Educational AI Innovation for Youth.

.- Supporting Reflective Practice in Community Health Nursing Education: Integrating ChatGPT as an Tool.

.- STEM/STEAM Education.

.- Maker Learning in Robotic Summer Camps for Girls: A Focus on Problem-Solving.

.- Model-based STEM technical and vocational education explores student’s entrepreneurial scientific thinking abilities: Taking beverage preparation as an example.

.- Exploring the Far Transfer Effect and Self-Efficacy of Hugging Strategy in STEM Education.

.- Application and Design of Generative Artificial Intelligence in Education.

.- Enhancing Learning Through Summarization Using a Fine-Turned T5 Model.

.- Integrating Generative Artificial Intelligence with Self Explanations Scaffolding to Enhance Students’ Problem Solving Skills and Learning Performance.

.- Taking Socratic Learning Seriously: A Pilot Study on the Use of AI in a Basic Logic Course.

.- Enhancing Language Learning through AI-Driven Feedback and Collaborative Virtual Reality.

.- Does AI-Enhanced POPBL Foster Self-Efficacy, Reduce Cognitive Load, and Enhance Psychological Readiness for Fatherhood?.

.- AI-Assisted Self-Regulated Strategy Development: A Pathway to Strengthening L2 Writing Self-Efficacy.

.- GAI-Powered Brainstorming as a Catalyst for Student Self-Efficacy and Motivation in Management Education.

.- Gen AI-Assisted Management Learning: A Perspective on the Alignment of Intrinsic and Extrinsic Motivation.

.- An Intelligent Learning Resource Retrieval System Based on Semantic Understanding and Difficulty Prediction.

.- The Performance of the Students using GAI-Supported Learning Evaluation and Reflection based on Bloom’s Taxonomy in Self-Regulated Learning.

.- A Generative AI-Supported Flipped Classroom Model for Personalized Skill Training in Engineering Woodworking Education.

.- Ecosystem for the Development of Digital Transformation and Digital Competences of Erasmus+ Project Coordinators.

.- Investigating the Influence of Autonomy, Competence, Relatedness, and Excitement on User Satisfaction with ChatGPT: A Self-Determination Theory Perspective.

.- An Inquiry on the Usability of Generative AI in Design Education.

.- Enhancing Learner Engagement in Chulalongkorn University MOOC Computing Courses: Insights from Behavioral Trends and Analyses of Multiple Large Language Models.

Innovative Technologies and Learning

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    £104.49

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    RRP £109.99 – you save £5.50 (5%)

    Order before 4pm today for delivery by Tue 16 Jun 2026.

    A Paperback by Wei-Sheng Wang

    15 in stock


      View other formats and editions of Innovative Technologies and Learning by Wei-Sheng Wang

      Publisher: Springer
      Publication Date: 08/08/2025
      ISBN13: 9783031981968, 978-3031981968
      ISBN10:

      Description

      Book Synopsis

      .- Pedagogies to Innovative Technologies and Learning.

      .- Exploring the Impact of Mind Maps in Information Security Courses.

      .- Screencasting as an Assessment Tool in Online Research and Comprehension.

      .- The Impact of Aesthetic Sensibility, Color Psychology, and Design Self-Efficacy on Designing Preschool Teaching Aids.

      .- Advancing Language Proficiency Through Immersive Video Technologies: A Study on 360-Degree and Traditional Video in EFL Assessment and Feedback

      .- Enhancing the Development and Learning Effectiveness of Additive Manufacturing Teaching Materials within Digital Industries.

      .-  An Ubuntu-informed IS Paradigm Grid as a Graduate Teaching Tool.

      .- Teaching Ubuntu Information Systems Ethics Using Bloom’s Taxonomy.

      .- Design Thinking Process Employed in Real-Life Design Studio Context: A case study from Sri Lanka.

      .- Development of a Strategy for Digital Innovation An Analysis of a Collaborative Project on Education and Practice.

      .- Fostering Affective-Domain Learning Objectives in Design Thinking: The Impact of Online Collaborative Whiteboards on Basic Psychological Needs .

      .- A Pre-Experimental Study on the Implementation of Joyful and Game-Based Learning Using Quizizz to enhance Students' Interest and Cognitive Learning Outcomes in Lathe Machining.

      .- The Effect of Video Project Based Learning on the Practical Competency of Multilevel Turning: An Experimental Study.

      .- The Impact of Feedback Using an Electronic Laboratory Notebook on Students’ Learning Performance: An Investigation in an Entrepreneurial Risk Awareness Course.

      .- The Impact of a Palliative Care Chatbot on Nurses' Self-Efficacy.

      .- Can we change two-semester academic year to Trimester semester system?~ meeting competitive world with effective educational policy upgrade ~ .

      .- Incorporating Video-Based Learning Media in English Class Using Cooperavite-Learning Approach (Study Case Elementary School Plus Latansa Demak, Indonesia)

      .- Enhancing Medical Students' Higher-Order Thinking Skills: A Brain-Based Learning Approach Integrated with Educational Technology.

      .- Investigating the integration of Cyber Safety Awareness with Game-based learning to improve cyber safety awareness in South African schools.

      .- What disrupts practice based learning with emerging learning technologies (VR, AR, AI).

      .- Enhancing Chinese Character Learning for Vietnamese Students in Taiwan Using the Hanzi Tree App.

      .- Systematic Literature Review on Psychological Capital and Yoga.

      .- Cultivating Sustainable Self-Regulated Learning Strategies in Digital Learning Courses.

      .- Educational Transformation – A Failed Prediction? A Decennial Cross-sectional Study within Norwegian Teacher Education.

      .- Teachers’ Satisfaction toward the Learning Ecosystem to Enhance Coding & AI Skill with Code Combat Platform and Educational AI Innovation for Youth.

      .- Supporting Reflective Practice in Community Health Nursing Education: Integrating ChatGPT as an Tool.

      .- STEM/STEAM Education.

      .- Maker Learning in Robotic Summer Camps for Girls: A Focus on Problem-Solving.

      .- Model-based STEM technical and vocational education explores student’s entrepreneurial scientific thinking abilities: Taking beverage preparation as an example.

      .- Exploring the Far Transfer Effect and Self-Efficacy of Hugging Strategy in STEM Education.

      .- Application and Design of Generative Artificial Intelligence in Education.

      .- Enhancing Learning Through Summarization Using a Fine-Turned T5 Model.

      .- Integrating Generative Artificial Intelligence with Self Explanations Scaffolding to Enhance Students’ Problem Solving Skills and Learning Performance.

      .- Taking Socratic Learning Seriously: A Pilot Study on the Use of AI in a Basic Logic Course.

      .- Enhancing Language Learning through AI-Driven Feedback and Collaborative Virtual Reality.

      .- Does AI-Enhanced POPBL Foster Self-Efficacy, Reduce Cognitive Load, and Enhance Psychological Readiness for Fatherhood?.

      .- AI-Assisted Self-Regulated Strategy Development: A Pathway to Strengthening L2 Writing Self-Efficacy.

      .- GAI-Powered Brainstorming as a Catalyst for Student Self-Efficacy and Motivation in Management Education.

      .- Gen AI-Assisted Management Learning: A Perspective on the Alignment of Intrinsic and Extrinsic Motivation.

      .- An Intelligent Learning Resource Retrieval System Based on Semantic Understanding and Difficulty Prediction.

      .- The Performance of the Students using GAI-Supported Learning Evaluation and Reflection based on Bloom’s Taxonomy in Self-Regulated Learning.

      .- A Generative AI-Supported Flipped Classroom Model for Personalized Skill Training in Engineering Woodworking Education.

      .- Ecosystem for the Development of Digital Transformation and Digital Competences of Erasmus+ Project Coordinators.

      .- Investigating the Influence of Autonomy, Competence, Relatedness, and Excitement on User Satisfaction with ChatGPT: A Self-Determination Theory Perspective.

      .- An Inquiry on the Usability of Generative AI in Design Education.

      .- Enhancing Learner Engagement in Chulalongkorn University MOOC Computing Courses: Insights from Behavioral Trends and Analyses of Multiple Large Language Models.

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