Description

Book Synopsis

.- Artificial Intelligence in Education.

.- AI Tools for English Proficiency Test Preparation: A Research Review.

.- Enhancing Social Adaptation in Young Learners Through a 2-Year Multimedia Program on Social-Emotional Learning.

.- To Learn or Not to Learn Artificial Intelligence: An Anticipated Regret-Extended Expectancy-Value Theory.
.- Improving Learning to Cross-Lingual Question Answering via Performance Enhancement with XLM-R+ model.

.- Drawing for You: Exploring the Impact of Integrating Educational Technology into Picture Book Creation on Students’ Understanding of Special Education.
.- AI-Enhanced Augmented Reality for L2 Medical English Learning and Remote Surgical Collaboration.

.- AI-driven Constructivist Framework, in Child Welfare and Social Work Education.
.- Teaching AI Textual Interpretation: A Catalyst for Enhanced Literary Skills.

.- Lesson Plan Designing in the Digital Age: A Multimodal Approach with ChatGPT.

.- GenAI Chatbot Tutors as Agents of Inclusive Education: A Review Guided by Ethics of Care and Critical Pedagogy.

.- Postgraduate students’perspective of Generative Artificial Intelligence for learning.

.- The Impact of AI-Generated and Non-AI-Generated Images on Learning Outcomes and Attitudes: A Case Study of Visual Narrative in Elementary School English Curriculum.

.- From Technology Acceptance to Teaching Practice: Exploring Pre-Service Teachers' User Typologies and Training Needs in ChatGPT Adoption.

.- Adaptive Auto-Prompting in Inquiry-Based Learning: Enhancing Curiosity and Learning Engagement to Improve Higher-Order Thinking.

.- ChatGPT-assisted Escape Room:Preservice teacher preparation for Generative Artificial Intelligence Enhanced Instructional Design.

.- STEMChat: Investigating Student Perceptions of ChatGPT-Based Mobile Instant Messaging in Collaborative STEM Learning.

.- Enhancing the Development of Higher Order Thinking in Beginners Through Creative Guided GPT.

.- Exploring the impact of using GenAI applications on MIS students' learning in system analysis.

.- AI-Supported Summative Reflection to Foster Motivation and Teamwork in STEM: An Application of the 6E+R Framework

.- The Impact of Generated AI-Supported Learning on Elementary Students’ Writing Skills.

.- Computational Thinking in Education.

.- A Study on the Effectiveness of Integrating Innovative Learning Strategies into Computational Thinking in Programming Learning for Non-CS Major Students.

.- Design and Framework of Learning Systems.

.- Which Students Collaborate? Unsupervised Identification of Team Structures from Individual Reports Documenting Groupwork.

.- Exploring the Factors Affecting Student’s Online Assessing Peers’ Ability - Continuance Intention as the Mediator.

.- Web Scraping and its use for teaching in course Information Systems in Tourism.

.- Extending eMath4All Platform to Broaden Applicability, Enrich Learning Experience and Enhance Teacher Support

.- Evaluating Cognitive Learning Hierarchies of LLM-created Assessment Questions in Engineering Education.

.- A Learning Analytics Framework for Higher Education in South Africa

.- Play My Math: Design and Implementation of a Fraction Generator Tool within a Mathematical Musician Digital Learning Platform.

.- Experiences with a Pragmatic Student Attendance Management Scheme.

.- Bridging the Digital Divide: User Interface Design Principles for Enhancing Elderly Learners' Engagement with Educational Technology

.- VR/AR/MR/XR in Education.

.- Evaluation of the Effectiveness of Integrating Virtual Reality with Goal-Based Scenario Learning Theory in Tree Risk Assessment.

.- Implementation and Validation of the Innovative VR Distance Learning System with Simulated Physical Interaction Functions and Target Language Learning

.- Influence of Red and Blue Virtual Environments During a Listening Evaluation: A Preliminary Study of Academic Performance and Subjective Self-perception

.- Non-Immersive Virtual Learning Environments (VLEs) with XR Elements in Nursing Education: Learning Interaction and Clinical Competence

.- A Virtual Reality-Based Co-Creation Approach to Developing Narrative Competence and Empathy in EFL Nursing Education.

.- The Impact of Virtual Art Exhibitions on Achievement Motivation and Technology Acceptance: A Case Study of Upper-Grade Elementary Students in Rural Areas.

.- From Peer Educators to Digital Change Agents: Rethinking Health Education through VR-Enhanced Peer Learning.

.- Personalized Feedback in VR Hands-on Learning: Tiered Support Based on Adaptive Learning Mechanisms.

.- Enhancing Higher-Order Thinking and Hands-On Performance in VR Learning Environments through CTML-Based Feedback Design.

Innovative Technologies and Learning

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    £104.49

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    RRP £109.99 – you save £5.50 (5%)

    Order before 4pm today for delivery by Tue 16 Jun 2026.

    A Paperback by Wei-Sheng Wang

    15 in stock


      View other formats and editions of Innovative Technologies and Learning by Wei-Sheng Wang

      Publisher: Springer
      Publication Date: 06/08/2025
      ISBN13: 9783031981845, 978-3031981845
      ISBN10:

      Description

      Book Synopsis

      .- Artificial Intelligence in Education.

      .- AI Tools for English Proficiency Test Preparation: A Research Review.

      .- Enhancing Social Adaptation in Young Learners Through a 2-Year Multimedia Program on Social-Emotional Learning.

      .- To Learn or Not to Learn Artificial Intelligence: An Anticipated Regret-Extended Expectancy-Value Theory.
      .- Improving Learning to Cross-Lingual Question Answering via Performance Enhancement with XLM-R+ model.

      .- Drawing for You: Exploring the Impact of Integrating Educational Technology into Picture Book Creation on Students’ Understanding of Special Education.
      .- AI-Enhanced Augmented Reality for L2 Medical English Learning and Remote Surgical Collaboration.

      .- AI-driven Constructivist Framework, in Child Welfare and Social Work Education.
      .- Teaching AI Textual Interpretation: A Catalyst for Enhanced Literary Skills.

      .- Lesson Plan Designing in the Digital Age: A Multimodal Approach with ChatGPT.

      .- GenAI Chatbot Tutors as Agents of Inclusive Education: A Review Guided by Ethics of Care and Critical Pedagogy.

      .- Postgraduate students’perspective of Generative Artificial Intelligence for learning.

      .- The Impact of AI-Generated and Non-AI-Generated Images on Learning Outcomes and Attitudes: A Case Study of Visual Narrative in Elementary School English Curriculum.

      .- From Technology Acceptance to Teaching Practice: Exploring Pre-Service Teachers' User Typologies and Training Needs in ChatGPT Adoption.

      .- Adaptive Auto-Prompting in Inquiry-Based Learning: Enhancing Curiosity and Learning Engagement to Improve Higher-Order Thinking.

      .- ChatGPT-assisted Escape Room:Preservice teacher preparation for Generative Artificial Intelligence Enhanced Instructional Design.

      .- STEMChat: Investigating Student Perceptions of ChatGPT-Based Mobile Instant Messaging in Collaborative STEM Learning.

      .- Enhancing the Development of Higher Order Thinking in Beginners Through Creative Guided GPT.

      .- Exploring the impact of using GenAI applications on MIS students' learning in system analysis.

      .- AI-Supported Summative Reflection to Foster Motivation and Teamwork in STEM: An Application of the 6E+R Framework

      .- The Impact of Generated AI-Supported Learning on Elementary Students’ Writing Skills.

      .- Computational Thinking in Education.

      .- A Study on the Effectiveness of Integrating Innovative Learning Strategies into Computational Thinking in Programming Learning for Non-CS Major Students.

      .- Design and Framework of Learning Systems.

      .- Which Students Collaborate? Unsupervised Identification of Team Structures from Individual Reports Documenting Groupwork.

      .- Exploring the Factors Affecting Student’s Online Assessing Peers’ Ability - Continuance Intention as the Mediator.

      .- Web Scraping and its use for teaching in course Information Systems in Tourism.

      .- Extending eMath4All Platform to Broaden Applicability, Enrich Learning Experience and Enhance Teacher Support

      .- Evaluating Cognitive Learning Hierarchies of LLM-created Assessment Questions in Engineering Education.

      .- A Learning Analytics Framework for Higher Education in South Africa

      .- Play My Math: Design and Implementation of a Fraction Generator Tool within a Mathematical Musician Digital Learning Platform.

      .- Experiences with a Pragmatic Student Attendance Management Scheme.

      .- Bridging the Digital Divide: User Interface Design Principles for Enhancing Elderly Learners' Engagement with Educational Technology

      .- VR/AR/MR/XR in Education.

      .- Evaluation of the Effectiveness of Integrating Virtual Reality with Goal-Based Scenario Learning Theory in Tree Risk Assessment.

      .- Implementation and Validation of the Innovative VR Distance Learning System with Simulated Physical Interaction Functions and Target Language Learning

      .- Influence of Red and Blue Virtual Environments During a Listening Evaluation: A Preliminary Study of Academic Performance and Subjective Self-perception

      .- Non-Immersive Virtual Learning Environments (VLEs) with XR Elements in Nursing Education: Learning Interaction and Clinical Competence

      .- A Virtual Reality-Based Co-Creation Approach to Developing Narrative Competence and Empathy in EFL Nursing Education.

      .- The Impact of Virtual Art Exhibitions on Achievement Motivation and Technology Acceptance: A Case Study of Upper-Grade Elementary Students in Rural Areas.

      .- From Peer Educators to Digital Change Agents: Rethinking Health Education through VR-Enhanced Peer Learning.

      .- Personalized Feedback in VR Hands-on Learning: Tiered Support Based on Adaptive Learning Mechanisms.

      .- Enhancing Higher-Order Thinking and Hands-On Performance in VR Learning Environments through CTML-Based Feedback Design.

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