Description

Book Synopsis
What is inclusive design? It is simple. It means that your product has been created with the intention of being accessible to as many different users as possible. For a long time, the concept of accessibility has been limited in terms of only defining physical spaces. However, change is afoot: personal technology now plays a part in the everyday lives of most of us, and thus it is a responsibility for designers of apps, web pages, and more public-facing tech products to make them accessible to all. Our digital era brings progressive ideas and paradigm shifts - but they are only truly progressive if everybody can participate.

In Inclusive Design for a Digital World, multiple crucial aspects of technological accessibility are confronted, followed by step-by-step solutions from User Experience Design professor and author Regine Gilbert. Think about every potential user who could be using your product. Could they be visually impaired? Have limite

Trade Review
“I would be comfortable recommending that student team members purchase a copy. I believe it offers a good combination of background information on inclusive design, practical advice for dealing with common interaction limitations, and pointers to additional resources.” (Franz Kurfess, Computing Reviews, September 7, 2021)

Table of Contents
Chapter 1. Designing with accessibility in mindChapter Goal: Layout reasons for accessible design• What is web accessibility and inclusive design• Which standard to use (W3C, WCAG 2.1, etc)• Importance of providing Efficient Code• Summary of key points on last page of the chapter
Chapter 2. HTML, CSS, and the land of Accessible Rich Internet Applications (ARIA)Chapter Goal: Best Practice for web development with sample code• HTML (headings, language, alt text, etc)• CSS (Contrast, Hiding Content, Order, etc.)• Javascript (Navigation, User Control, etc.)• ARIA Landmarks (Defining ARIA needs and where to apply)• Summary page at the end of the chapter
Chapter 3. If it’s annoying, it’s probably not inclusive designChapter Goal: Common inaccessible things people do with digital products• Illustrations of inaccessible product examples with correct code• Do’s and Don’ts including code• Inclusive Documentation - PDF’s and beyond• Summary page at the end of the chapter
Chapter 4. Web ComplianceChapter Goal: Review of WCAG 2.1, ADA as it applies to the web and Section 508 of the rehabilitation act• WCAG 2.1 Highlights (POUR - Perceivable, Operable, Understandable, Robust) • ADA’s impact on Web• Sections 508/504 and applications to the web• Internationalization of inclusive design-global differences• Summary page at the end of the chapter
Chapter 5. Design Principles for People with DisabilitiesChapter Goal: Give High level design principles from true stories of disable web users• Tips for building Accessible websites (Labeling, Formatting, Linking, etc)• Accessible Web Content Code• Voice of the Disabled-true stories• Summary of key points on last page of the chapter
Chapter 6. Users & User ResearchChapter Goal: Assistive Technologies and tools• Recruiting participants• Practical testing and training plans• Usability evaluation• Metrics to examine• Summary page at the end of the chapter
Chapter 7. Case Studies & SolutionsChapter Goal: Lessons learned from building accessibility into different platforms• Web• Mobile• AR• VR• Voice• Gaming• Social Media• Summary page at the end of the chapter
Chapter 8. Planning and Implementation of inclusive design Chapter Goal: How to on Planning and implementing accessibility on teams• Creating a culture of accessibility• When to begin incorporating inclusive design in the process• Accessible documentation• Summary page at the end of the chapter
Chapter 9. Usability and Usability TestingChapter Goal: Testing Products with People with disabilities• How to test products with people with disabilities• How to recruit people with disabilities• Usability testing best practices• Summary page at the end of the chapter
Chapter 10. Beyond the web, innovation, the future and you!Chapter Goal: Conclusion looking into the past innovations, future innovations and opportunities• Past innovations• Organization and Resources for Inclusive Design and Accessibility• Summary page at the end of the chapter

Inclusive Design for a Digital World

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    A Paperback by Regine M. Gilbert

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      View other formats and editions of Inclusive Design for a Digital World by Regine M. Gilbert

      Publisher: APress
      Publication Date: 1/20/2019 12:12:00 AM
      ISBN13: 9781484250150, 978-1484250150
      ISBN10: 148425015X

      Description

      Book Synopsis
      What is inclusive design? It is simple. It means that your product has been created with the intention of being accessible to as many different users as possible. For a long time, the concept of accessibility has been limited in terms of only defining physical spaces. However, change is afoot: personal technology now plays a part in the everyday lives of most of us, and thus it is a responsibility for designers of apps, web pages, and more public-facing tech products to make them accessible to all. Our digital era brings progressive ideas and paradigm shifts - but they are only truly progressive if everybody can participate.

      In Inclusive Design for a Digital World, multiple crucial aspects of technological accessibility are confronted, followed by step-by-step solutions from User Experience Design professor and author Regine Gilbert. Think about every potential user who could be using your product. Could they be visually impaired? Have limite

      Trade Review
      “I would be comfortable recommending that student team members purchase a copy. I believe it offers a good combination of background information on inclusive design, practical advice for dealing with common interaction limitations, and pointers to additional resources.” (Franz Kurfess, Computing Reviews, September 7, 2021)

      Table of Contents
      Chapter 1. Designing with accessibility in mindChapter Goal: Layout reasons for accessible design• What is web accessibility and inclusive design• Which standard to use (W3C, WCAG 2.1, etc)• Importance of providing Efficient Code• Summary of key points on last page of the chapter
      Chapter 2. HTML, CSS, and the land of Accessible Rich Internet Applications (ARIA)Chapter Goal: Best Practice for web development with sample code• HTML (headings, language, alt text, etc)• CSS (Contrast, Hiding Content, Order, etc.)• Javascript (Navigation, User Control, etc.)• ARIA Landmarks (Defining ARIA needs and where to apply)• Summary page at the end of the chapter
      Chapter 3. If it’s annoying, it’s probably not inclusive designChapter Goal: Common inaccessible things people do with digital products• Illustrations of inaccessible product examples with correct code• Do’s and Don’ts including code• Inclusive Documentation - PDF’s and beyond• Summary page at the end of the chapter
      Chapter 4. Web ComplianceChapter Goal: Review of WCAG 2.1, ADA as it applies to the web and Section 508 of the rehabilitation act• WCAG 2.1 Highlights (POUR - Perceivable, Operable, Understandable, Robust) • ADA’s impact on Web• Sections 508/504 and applications to the web• Internationalization of inclusive design-global differences• Summary page at the end of the chapter
      Chapter 5. Design Principles for People with DisabilitiesChapter Goal: Give High level design principles from true stories of disable web users• Tips for building Accessible websites (Labeling, Formatting, Linking, etc)• Accessible Web Content Code• Voice of the Disabled-true stories• Summary of key points on last page of the chapter
      Chapter 6. Users & User ResearchChapter Goal: Assistive Technologies and tools• Recruiting participants• Practical testing and training plans• Usability evaluation• Metrics to examine• Summary page at the end of the chapter
      Chapter 7. Case Studies & SolutionsChapter Goal: Lessons learned from building accessibility into different platforms• Web• Mobile• AR• VR• Voice• Gaming• Social Media• Summary page at the end of the chapter
      Chapter 8. Planning and Implementation of inclusive design Chapter Goal: How to on Planning and implementing accessibility on teams• Creating a culture of accessibility• When to begin incorporating inclusive design in the process• Accessible documentation• Summary page at the end of the chapter
      Chapter 9. Usability and Usability TestingChapter Goal: Testing Products with People with disabilities• How to test products with people with disabilities• How to recruit people with disabilities• Usability testing best practices• Summary page at the end of the chapter
      Chapter 10. Beyond the web, innovation, the future and you!Chapter Goal: Conclusion looking into the past innovations, future innovations and opportunities• Past innovations• Organization and Resources for Inclusive Design and Accessibility• Summary page at the end of the chapter

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