Description

Book Synopsis
"So you're the one getting this gift? Lucky you!
Someone who knows you has visited the museum.
They searched out things they thought you would care about, and they took photos and left messages for you."

This is the welcoming message for the Gift app, designed to create a very personal museum visit. Hybrid Museum Experiences use new technologies to augment, expand or alter the physical experience of visiting the museum. They are designed to be experienced in close relation to the physical space and exhibit. In this book we discuss three forms of hybridity in museum experiences: Incorporating the digital and the physical, creating social, yet personal and intimate experiences, and exploring ways to balance visitor participation and museum curation.
This book reports on a 3-year cross-disciplinary research project in which artists, design researchers and museum professionals have collaborated to create technology-mediated experiences that merge with the museum environment.

Table of Contents
Preface (Kevin Bacon and Nikita Mathias)

Concepts

1. Introduction (Anders Sundnes Lovlie and Annika Waern)
Why hybrid museum experiences?
GIFT
The structure of this book

2. Hybrid Museum Experiences (Anders Sundnes Lovlie, Annika Waern, Lina Eklund, Jocelyn Spence, Paulina Rajkowska and Steve Benford)
The Physical and the Digital
The Personal and the Social
The Museum and the Visitor
Conclusions

Cases

3. The Gift App – Gifting Museum Experiences (Jocelyn Spence)
The Experience
The Designer Perspective
The Museum Perspective
The Visitor Perspective
Analysis of the Gift App
Conclusions

4. Never let me go – Social and Introspective Play (Karin Ryding)
Becoming Mouse: The Experience
Designing for Playfulness
Designing Never let me go
The Visitor Perspective
Analysis of Never Let Me Go
Conclusions

5. Your Stories – A Life Cycle Analysis (Paulina Rajkowska)
The National Museum of Serbia
The Design
The Design Process
Visitor Perspective
Museum Perspective
Designer Perspective
Analysis of Your Stories

Craft

6. Action Research as a Method for Reflective Practice in Museums (Christian Hviid Mortensen, Anne Rorbak Olesen, Sejul Malde and Anders Sundnes Lovlie)
Reflective Practice in Museums
What is Action Research?
Action Research in GIFT
The Cross-Departmental COP: Three Examples
The Cross-Organizational COP: Learning Beyond the Organization
The GIFT Project: A Cross-Sectorial COP
Discussion
Conclusions

7. Sensitizing Design Teams to Theory (Annika Waern and Paulina Rajkowska)
Sensitizing Concepts and Boundary Objects
Sensitizing Scenarios
Resident Theorist
Other Ways to Sensitize Designers

8. Ideation Tools for Experience Design (Anne Rorbak Olesen, Christian Hviid Mortensen, Anders Sundnes Lovlie)
The Importance of Ideation
Three Tools for Ideation
Combination and Usefulness of the Tools

9. Data-Driven Visiting Experiences (Steve Benford, Dimitri Darzentas, Edgar Bodiaj, Paul Tennent, Sarah Martindale, Harriet Cameron and Velvet Spors)
Visualizing Visitor Behaviour in Thresholds
Visiting Gifting Behaviours 162
Visualizing the Use of Visitor Box Cards
Opportunities and Challenges

10. Evaluation (Jon Back and Jocelyn Spence)
First, Ask Why!
What Is Important to Know?
Who Should Your Study Subjects Be?
Where Will You Be?
When and for How Long Can You Study Them?
How to Get Your Answer
Early On: Formative Studies
Analyse Your Evaluation
Ethical Considerations
Conclusions

Coda

11. Remediating, Reframing and Restaging the Museum (Annika Waern and Anders Sundnes Lovlie)
The Ideal Museum Experience
Reimagining the Museum Experience
Final Words

Bibliography
Index

Hybrid Museum Experiences: Theory and Design

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    A Hardback by Annika Waern, Anders Løvlie, Kevin Bacon

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      View other formats and editions of Hybrid Museum Experiences: Theory and Design by Annika Waern

      Publisher: Amsterdam University Press
      Publication Date: Publication Date: 04/04/2022
      ISBN13: 9789463726443, 978-9463726443
      ISBN10: 9463726446

      Description

      Book Synopsis
      "So you're the one getting this gift? Lucky you!
      Someone who knows you has visited the museum.
      They searched out things they thought you would care about, and they took photos and left messages for you."

      This is the welcoming message for the Gift app, designed to create a very personal museum visit. Hybrid Museum Experiences use new technologies to augment, expand or alter the physical experience of visiting the museum. They are designed to be experienced in close relation to the physical space and exhibit. In this book we discuss three forms of hybridity in museum experiences: Incorporating the digital and the physical, creating social, yet personal and intimate experiences, and exploring ways to balance visitor participation and museum curation.
      This book reports on a 3-year cross-disciplinary research project in which artists, design researchers and museum professionals have collaborated to create technology-mediated experiences that merge with the museum environment.

      Table of Contents
      Preface (Kevin Bacon and Nikita Mathias)

      Concepts

      1. Introduction (Anders Sundnes Lovlie and Annika Waern)
      Why hybrid museum experiences?
      GIFT
      The structure of this book

      2. Hybrid Museum Experiences (Anders Sundnes Lovlie, Annika Waern, Lina Eklund, Jocelyn Spence, Paulina Rajkowska and Steve Benford)
      The Physical and the Digital
      The Personal and the Social
      The Museum and the Visitor
      Conclusions

      Cases

      3. The Gift App – Gifting Museum Experiences (Jocelyn Spence)
      The Experience
      The Designer Perspective
      The Museum Perspective
      The Visitor Perspective
      Analysis of the Gift App
      Conclusions

      4. Never let me go – Social and Introspective Play (Karin Ryding)
      Becoming Mouse: The Experience
      Designing for Playfulness
      Designing Never let me go
      The Visitor Perspective
      Analysis of Never Let Me Go
      Conclusions

      5. Your Stories – A Life Cycle Analysis (Paulina Rajkowska)
      The National Museum of Serbia
      The Design
      The Design Process
      Visitor Perspective
      Museum Perspective
      Designer Perspective
      Analysis of Your Stories

      Craft

      6. Action Research as a Method for Reflective Practice in Museums (Christian Hviid Mortensen, Anne Rorbak Olesen, Sejul Malde and Anders Sundnes Lovlie)
      Reflective Practice in Museums
      What is Action Research?
      Action Research in GIFT
      The Cross-Departmental COP: Three Examples
      The Cross-Organizational COP: Learning Beyond the Organization
      The GIFT Project: A Cross-Sectorial COP
      Discussion
      Conclusions

      7. Sensitizing Design Teams to Theory (Annika Waern and Paulina Rajkowska)
      Sensitizing Concepts and Boundary Objects
      Sensitizing Scenarios
      Resident Theorist
      Other Ways to Sensitize Designers

      8. Ideation Tools for Experience Design (Anne Rorbak Olesen, Christian Hviid Mortensen, Anders Sundnes Lovlie)
      The Importance of Ideation
      Three Tools for Ideation
      Combination and Usefulness of the Tools

      9. Data-Driven Visiting Experiences (Steve Benford, Dimitri Darzentas, Edgar Bodiaj, Paul Tennent, Sarah Martindale, Harriet Cameron and Velvet Spors)
      Visualizing Visitor Behaviour in Thresholds
      Visiting Gifting Behaviours 162
      Visualizing the Use of Visitor Box Cards
      Opportunities and Challenges

      10. Evaluation (Jon Back and Jocelyn Spence)
      First, Ask Why!
      What Is Important to Know?
      Who Should Your Study Subjects Be?
      Where Will You Be?
      When and for How Long Can You Study Them?
      How to Get Your Answer
      Early On: Formative Studies
      Analyse Your Evaluation
      Ethical Considerations
      Conclusions

      Coda

      11. Remediating, Reframing and Restaging the Museum (Annika Waern and Anders Sundnes Lovlie)
      The Ideal Museum Experience
      Reimagining the Museum Experience
      Final Words

      Bibliography
      Index

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