Description

Book Synopsis

Designing Older User Experiences:
.- Methodological Considerations for Studies with Older Adults Living with Dementia and their Caregivers: Insights from a Dyadic Social Robot Study.
.- Myrobot - Human-Robot Interaction with Older Adults Suffering from Dementia: A Methodological Qualitative Approach.
.- Why Older Adults Prefer Beauty Filters: Exploring the Motivations Behind the Digital Extended Self of Older Adults.
.- Research on AHP-QFD Based Age-Friendly Design of Online Shopping APP.
.- Logistics Apps for Older Adults: Usability Problems and Design Suggestions.
.- A Preliminary Study on Elderly Consumers' Preference for Robot Appearance Design.
.- Exploring Active Participation of Short Video Applications Among Older Users: Socio-technical and Attachment Perspective.
.-  Portuguese Older People and Digital Practices: Insights into Participatory Methodologies.
.- Understanding Participatory Design in Health and Wellness Technologies for Older Adults.
.- Evaluating Older Adults’ User eXperience in Games to Impact Digital Competences: The Case of miOne Islands.
.- Interaction Design and Evaluation of AR Glasses Suitable for the Elderly.
.- Is This Tech for Me? Examining Perceived Inclusivity Among Older Adults.
.- Co-Designing Ambient Learning Displays to Support College Students’ Peripheral Interaction across Diverse Learning Contexts.
.- A Brief Review of Touch Interaction Fatigue During Older Adults' Smartphone Usage.
.- Research on Spatial Digital Feedback of Smart Community for Elderly Living Alone Based on SOR Model.

Social Connectedness and Psychological Support

.-  Memoire: Facilitating Emotional Expression and Enhancing Community Engagement for Older Adults.
.- Research on Emotional Environment Satisfaction of Elderly Populations in Communities Based on the PCCS-FA Model.
.- Alleviating Factors of Loneliness in Elderly People Living in Cities Assisted by Smart Homes: The Role of Enhancing Self-Worth.
.- Digital Companions: The Potential of Social Robots and New Media in Supporting the Psychosocial Health of Older Adults.
.- Exploring Virtual Reality Techniques for Assessing the Cognitive Performance of Older Adults.
.- Addressing the Avatar in the Room: A User Study on Older Adults’ Experiences with a Wearable Augmented Reality Communication System.
.-  How Social Media Platform-Swinging Enhances Well-Being among Filipino Older Adults.
.- Impact-Centered: Design Methodology of Intelligent Personal Assistants for Enhancing Elderly Subjective Well-Being.
.- An Interaction Design Study of Horticultural Healing Resting Appliance for Alleviating Loneliness among the Elderly.
.- From Participants to Planners: The Psychological and Social Benefits of Community Elderly Involvement in Intergenerational Program Planning.
.- Social Linker: Enhancing Elderly Social Connections Through Personality-Aligned Virtual Assistants and Guided Interaction Design.
.- Supporting the Development of Contactless Mental Health Assessment: An Explorations of the Relationships Between Gaze Patterns, Depression, Anxiety, and Insomnia.
.- A Systematic Review of XR, Spatial, and Physical Interaction in Remote Communication for Emotional Well-Being in Older Adults.

Human Aspects of IT for the Aged Population

    Product form

    £66.49

    Includes FREE delivery

    RRP £69.99 – you save £3.50 (5%)

    Order before 4pm today for delivery by Sat 20 Jun 2026.

    Out of stock

      Trusted by thousands of customers. See 2,385+ Customer Reviews

      View other formats and editions of Human Aspects of IT for the Aged Population by

      Publisher: Springer International Publishing AG
      Publication Date: 15/06/2025
      ISBN13: 9783031927065, 978-3031927065
      ISBN10:

      Description

      Book Synopsis

      Designing Older User Experiences:
      .- Methodological Considerations for Studies with Older Adults Living with Dementia and their Caregivers: Insights from a Dyadic Social Robot Study.
      .- Myrobot - Human-Robot Interaction with Older Adults Suffering from Dementia: A Methodological Qualitative Approach.
      .- Why Older Adults Prefer Beauty Filters: Exploring the Motivations Behind the Digital Extended Self of Older Adults.
      .- Research on AHP-QFD Based Age-Friendly Design of Online Shopping APP.
      .- Logistics Apps for Older Adults: Usability Problems and Design Suggestions.
      .- A Preliminary Study on Elderly Consumers' Preference for Robot Appearance Design.
      .- Exploring Active Participation of Short Video Applications Among Older Users: Socio-technical and Attachment Perspective.
      .-  Portuguese Older People and Digital Practices: Insights into Participatory Methodologies.
      .- Understanding Participatory Design in Health and Wellness Technologies for Older Adults.
      .- Evaluating Older Adults’ User eXperience in Games to Impact Digital Competences: The Case of miOne Islands.
      .- Interaction Design and Evaluation of AR Glasses Suitable for the Elderly.
      .- Is This Tech for Me? Examining Perceived Inclusivity Among Older Adults.
      .- Co-Designing Ambient Learning Displays to Support College Students’ Peripheral Interaction across Diverse Learning Contexts.
      .- A Brief Review of Touch Interaction Fatigue During Older Adults' Smartphone Usage.
      .- Research on Spatial Digital Feedback of Smart Community for Elderly Living Alone Based on SOR Model.

      Social Connectedness and Psychological Support

      .-  Memoire: Facilitating Emotional Expression and Enhancing Community Engagement for Older Adults.
      .- Research on Emotional Environment Satisfaction of Elderly Populations in Communities Based on the PCCS-FA Model.
      .- Alleviating Factors of Loneliness in Elderly People Living in Cities Assisted by Smart Homes: The Role of Enhancing Self-Worth.
      .- Digital Companions: The Potential of Social Robots and New Media in Supporting the Psychosocial Health of Older Adults.
      .- Exploring Virtual Reality Techniques for Assessing the Cognitive Performance of Older Adults.
      .- Addressing the Avatar in the Room: A User Study on Older Adults’ Experiences with a Wearable Augmented Reality Communication System.
      .-  How Social Media Platform-Swinging Enhances Well-Being among Filipino Older Adults.
      .- Impact-Centered: Design Methodology of Intelligent Personal Assistants for Enhancing Elderly Subjective Well-Being.
      .- An Interaction Design Study of Horticultural Healing Resting Appliance for Alleviating Loneliness among the Elderly.
      .- From Participants to Planners: The Psychological and Social Benefits of Community Elderly Involvement in Intergenerational Program Planning.
      .- Social Linker: Enhancing Elderly Social Connections Through Personality-Aligned Virtual Assistants and Guided Interaction Design.
      .- Supporting the Development of Contactless Mental Health Assessment: An Explorations of the Relationships Between Gaze Patterns, Depression, Anxiety, and Insomnia.
      .- A Systematic Review of XR, Spatial, and Physical Interaction in Remote Communication for Emotional Well-Being in Older Adults.

      Recently viewed products

      © 2026 Book Curl

        • American Express
        • Apple Pay
        • Diners Club
        • Discover
        • Google Pay
        • Maestro
        • Mastercard
        • PayPal
        • Shop Pay
        • Union Pay
        • Visa

        Login

        Forgot your password?

        Don't have an account yet?
        Create account