Description

Book Synopsis
How Video Games Impact Players provides a balanced and nuanced look at the complex role that video games play in society through an analysis of the positive and negative effects of game rules, feedback, and self-presentation. Rogers examines the positive aspects of video games like their use in education, encouragement of prosocial behaviors, and enablement of mood management, as well as the negative aspects like their association with violence and diversity issues, promotion of substance use behaviors, and their role as an outlet for harassment behaviors.

Trade Review
How Video Games Impact Players is a book we have badly needed. Today, games are made for impact of all different sorts, including entertainment, learning, health, and social change. Ryan Rogers lucidly explicates how game design features give rise to impacts that can be good, bad, or ugly. -- James Paul Gee, Arizona State University, and author of What Video Games Have to Teach Us About Leanring and Literacy
Solidly researched and lucidly framed, this balanced assessment of the positive and negative effects of video games goes beyond standard social-scientific approaches by incorporating insights from ludology, narratology, and cultural studies. A valuable addition to any game scholar's bookshelf. -- Bob Rehak, Swarthmore College

Table of Contents
Chapter 1: Three Key Elements of Video Games: Rules, Interactivity/Feedback, and Self-Presentation Chapter Two: Education Chapter Three: Prosocial Behaviors Chapter Four: Mood Management Chapter Five: History Chapter Six: Moral Questions Chapter 7: Violence Chapter 8: Harassment Chapter 9: Diversity Issues Chapter 10: Substance Use Chapter 11: Obesity/Depression

How Video Games Impact Players

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    £81.00

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    RRP £90.00 – you save £9.00 (10%)

    Order before 4pm tomorrow for delivery by Sat 20 Jun 2026.

    A Hardback by Ryan Rogers

    Out of stock


      View other formats and editions of How Video Games Impact Players by Ryan Rogers

      Publisher: Lexington Books
      Publication Date: 1/17/2016 12:05:00 AM
      ISBN13: 9781498513074, 978-1498513074
      ISBN10: 1498513077

      Description

      Book Synopsis
      How Video Games Impact Players provides a balanced and nuanced look at the complex role that video games play in society through an analysis of the positive and negative effects of game rules, feedback, and self-presentation. Rogers examines the positive aspects of video games like their use in education, encouragement of prosocial behaviors, and enablement of mood management, as well as the negative aspects like their association with violence and diversity issues, promotion of substance use behaviors, and their role as an outlet for harassment behaviors.

      Trade Review
      How Video Games Impact Players is a book we have badly needed. Today, games are made for impact of all different sorts, including entertainment, learning, health, and social change. Ryan Rogers lucidly explicates how game design features give rise to impacts that can be good, bad, or ugly. -- James Paul Gee, Arizona State University, and author of What Video Games Have to Teach Us About Leanring and Literacy
      Solidly researched and lucidly framed, this balanced assessment of the positive and negative effects of video games goes beyond standard social-scientific approaches by incorporating insights from ludology, narratology, and cultural studies. A valuable addition to any game scholar's bookshelf. -- Bob Rehak, Swarthmore College

      Table of Contents
      Chapter 1: Three Key Elements of Video Games: Rules, Interactivity/Feedback, and Self-Presentation Chapter Two: Education Chapter Three: Prosocial Behaviors Chapter Four: Mood Management Chapter Five: History Chapter Six: Moral Questions Chapter 7: Violence Chapter 8: Harassment Chapter 9: Diversity Issues Chapter 10: Substance Use Chapter 11: Obesity/Depression

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