Description

Book Synopsis

Forty original contributions on games and gaming culture
What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building?
From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the questionwhat is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large?
How to Play Video Games brings together forty original essays from today's leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of

Trade Review
This text is an approachable and relevant edited collection of essays that examine a broad array of video games through a critical academic lens. Despite its title, this book is not a guide on how to play video games, as is explained by the editors in the introduction, but can be a provocation to reflect on deeper aspects of culture and media while playing them… this text is an excellent introduction to game studies. It is also a valuable resource for any course that includes content related to gaming, such as media studies, digital studies, STS (science, technology, society), sociology of games/media, and literary analysis of games as text. -- Choice
Across a broad range of diverse and accessible perspectives on gaming culture from many of the leading authorities in the field, Payne and Huntemann offer a valuable companion to those interested in the past and present of the games we play. -- Jon-Paul Dyson, The Strong National Museum of Play
An indispensable collection of original key terms and case studiesall the best scholarship in the field is here. Canonical voices in the field as well as a newer generation of scholars bring welcome approaches to ethics, labor, race, gender, sexuality, capitalism, and affect to the table. Anyone can read this carefully curated book; everyone should. -- Lisa Nakamura, University of Michigan
In practice, students were able to apply the key concepts in each chapter’s analysis to other games they encountered in my course, and the style and structure of the chapters served as useful models for their own critical writing assignments. * American Journal of Play *

How to Play Video Games

    Product form

    £23.74

    Includes FREE delivery

    RRP £24.99 – you save £1.25 (5%)

    Order before 4pm today for delivery by Mon 27 Jul 2026.

    A Paperback / softback by Matthew Thomas Payne, Nina B. Huntemann

    1 in stock

      Trusted by thousands of customers. See 2,385+ Customer Reviews

      View other formats and editions of How to Play Video Games by Matthew Thomas Payne

      Publisher: New York University Press
      Publication Date: Publication Date: 26/03/2019
      ISBN13: 9781479827985, 978-1479827985
      ISBN10: 1479827983

      Description

      Book Synopsis

      Forty original contributions on games and gaming culture
      What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building?
      From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the questionwhat is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large?
      How to Play Video Games brings together forty original essays from today's leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of

      Trade Review
      This text is an approachable and relevant edited collection of essays that examine a broad array of video games through a critical academic lens. Despite its title, this book is not a guide on how to play video games, as is explained by the editors in the introduction, but can be a provocation to reflect on deeper aspects of culture and media while playing them… this text is an excellent introduction to game studies. It is also a valuable resource for any course that includes content related to gaming, such as media studies, digital studies, STS (science, technology, society), sociology of games/media, and literary analysis of games as text. -- Choice
      Across a broad range of diverse and accessible perspectives on gaming culture from many of the leading authorities in the field, Payne and Huntemann offer a valuable companion to those interested in the past and present of the games we play. -- Jon-Paul Dyson, The Strong National Museum of Play
      An indispensable collection of original key terms and case studiesall the best scholarship in the field is here. Canonical voices in the field as well as a newer generation of scholars bring welcome approaches to ethics, labor, race, gender, sexuality, capitalism, and affect to the table. Anyone can read this carefully curated book; everyone should. -- Lisa Nakamura, University of Michigan
      In practice, students were able to apply the key concepts in each chapter’s analysis to other games they encountered in my course, and the style and structure of the chapters served as useful models for their own critical writing assignments. * American Journal of Play *

      Recently viewed products

      © 2026 Book Curl

        • American Express
        • Apple Pay
        • Diners Club
        • Discover
        • Google Pay
        • Maestro
        • Mastercard
        • PayPal
        • Shop Pay
        • Union Pay
        • Visa

        Login

        Forgot your password?

        Don't have an account yet?
        Create account