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Book Synopsis
The overlooked history of an early appropriation of digital technology: the creation of games though coding and hardware hacking by microcomputer users.

From the late 1970s through the mid-1980s, low-end microcomputers offered many users their first taste of computing. A major use of these inexpensive 8-bit machines--including the TRS System 80s and the Sinclair, Atari, Microbee, and Commodore ranges--was the development of homebrew games. Users with often self-taught programming skills devised the graphics, sound, and coding for their self-created games. In this book, Melanie Swalwell offers a history of this era of homebrew game development, arguing that it constitutes a significant instance of the early appropriation of digital computing technology.

Drawing on interviews and extensive archival research on homebrew creators in 1980s Australia and New Zealand, Swalwell explores the creation of games on microcomputers as a particular mode of everyday engagement wi

Homebrew Gaming and the Beginnings of Vernacular

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    A Hardback by Melanie Swalwell

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      Publisher: MIT Press Ltd
      Publication Date: Publication Date: 17/08/2021
      ISBN13: 9780262044776, 978-0262044776
      ISBN10: 0262044773

      Description

      Book Synopsis
      The overlooked history of an early appropriation of digital technology: the creation of games though coding and hardware hacking by microcomputer users.

      From the late 1970s through the mid-1980s, low-end microcomputers offered many users their first taste of computing. A major use of these inexpensive 8-bit machines--including the TRS System 80s and the Sinclair, Atari, Microbee, and Commodore ranges--was the development of homebrew games. Users with often self-taught programming skills devised the graphics, sound, and coding for their self-created games. In this book, Melanie Swalwell offers a history of this era of homebrew game development, arguing that it constitutes a significant instance of the early appropriation of digital computing technology.

      Drawing on interviews and extensive archival research on homebrew creators in 1980s Australia and New Zealand, Swalwell explores the creation of games on microcomputers as a particular mode of everyday engagement wi

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