Description

Book Synopsis

STEM meets magic in this new middle grade adventure series from an MIT graduate.

Hex Allen can't do magic - a huge problem when everything from lights to locks is powered by simple spells that everyone (save a few unfortunate Undevelopeds) can do. After years of feeling useless, Hex seizes the chance to change her future by journeying to the Wishing Wyrm, a legendary dragon that will grant a single wish once a century. Unfortunately, Hex isn't the only one after the wish, and every rival wish hunter has magic on their side. Every rival except the Clanksmiths, Cam and Fuse. Like Hex, they can't do magic, but they've learned to build clank, creations made using the mysterious, forgotten arts of science and engineering.

After a fairy fiasco throws Hex and the Clanksmiths together, they agree to cooperate - for the time being. With the Clanksmiths' know-how and Hex's creativity, they outsmart monsters with everything from LEDs to electromagnets to water balloon launchers. But as they race to the Wishing Wyrm, Hex must decide between her friendship with the Clanksmiths and the wish that would give her a normal, magical life.

Pages from Hex's design notebook provide step-by-step project instructions for aspiring Clanksmiths.

Hex Allen and the Clanksmiths: And the

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    A Hardback by Ebony Glenn, Jasmine Florentine

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      View other formats and editions of Hex Allen and the Clanksmiths: And the by Ebony Glenn

      Publisher: The Innovation Press
      Publication Date: 15/09/2020
      ISBN13: 9781943147779, 978-1943147779
      ISBN10: 1943147779

      Description

      Book Synopsis

      STEM meets magic in this new middle grade adventure series from an MIT graduate.

      Hex Allen can't do magic - a huge problem when everything from lights to locks is powered by simple spells that everyone (save a few unfortunate Undevelopeds) can do. After years of feeling useless, Hex seizes the chance to change her future by journeying to the Wishing Wyrm, a legendary dragon that will grant a single wish once a century. Unfortunately, Hex isn't the only one after the wish, and every rival wish hunter has magic on their side. Every rival except the Clanksmiths, Cam and Fuse. Like Hex, they can't do magic, but they've learned to build clank, creations made using the mysterious, forgotten arts of science and engineering.

      After a fairy fiasco throws Hex and the Clanksmiths together, they agree to cooperate - for the time being. With the Clanksmiths' know-how and Hex's creativity, they outsmart monsters with everything from LEDs to electromagnets to water balloon launchers. But as they race to the Wishing Wyrm, Hex must decide between her friendship with the Clanksmiths and the wish that would give her a normal, magical life.

      Pages from Hex's design notebook provide step-by-step project instructions for aspiring Clanksmiths.

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