Description

Book Synopsis
Education is increasingly being involved with technological resources in order to meet the needs of emerging generations, consequently changing the way people teach and learn. Game-based learning is a growing aspect of pedagogical practice, and it is important to disseminate research trends and innovations in this field.

The Handbook of Research on Immersive Digital Games in Educational Environments provides emerging research exploring the theoretical and practical aspects of digital games and technological resources and applications within contemporary education. Featuring coverage on a broad range of topics such as digital integration, educational simulation, and learning theories, this book is ideally designed for teachers, pre-service teachers, students, educational researchers, and education software developers seeking current research on diverse immersive platforms and three-dimensional environments that support the creation of digital games and other applications to improve teaching and learning processes.

Handbook of Research on Immersive Digital Games

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    £249.85

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    RRP £263.00 – you save £13.15 (5%)

    Order before 4pm today for delivery by Tue 16 Jun 2026.

    A Hardback by Aliane Loureiro Krassmann, Érico Marcelo Hoff do Amaral, Felipe Becker Nunes

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      View other formats and editions of Handbook of Research on Immersive Digital Games by Aliane Loureiro Krassmann

      Publisher: IGI Global
      Publication Date: 30/08/2018
      ISBN13: 9781522557906, 978-1522557906
      ISBN10: 1522557903

      Description

      Book Synopsis
      Education is increasingly being involved with technological resources in order to meet the needs of emerging generations, consequently changing the way people teach and learn. Game-based learning is a growing aspect of pedagogical practice, and it is important to disseminate research trends and innovations in this field.

      The Handbook of Research on Immersive Digital Games in Educational Environments provides emerging research exploring the theoretical and practical aspects of digital games and technological resources and applications within contemporary education. Featuring coverage on a broad range of topics such as digital integration, educational simulation, and learning theories, this book is ideally designed for teachers, pre-service teachers, students, educational researchers, and education software developers seeking current research on diverse immersive platforms and three-dimensional environments that support the creation of digital games and other applications to improve teaching and learning processes.

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