Description

Book Synopsis
'Immersive, smart, eerily prescient and crackling with tension and atmosphere.' Sarah Lotz, author of Day Three and Day Four Chilling near-future SF for fans of Black Mirror and True Detective. When Lucie Sterling’s niece is abducted, she knows it won’t be easy to find answers. Stanton is no ordinary city: invasive digital technology has been banned, by public vote. No surveillance state, no shadowy companies holding databases of information on private citizens, no phones tracking their every move. Only one place stays firmly anchored in the bad old ways, in a huge bunker across town: Green Valley, where the inhabitants have retreated into the comfort of full-time virtual reality—personae non gratae to the outside world. And it’s inside Green Valley, beyond the ideal virtual world it presents, that Lucie will have to go to find her missing niece.

Trade Review
"Greenberg's talent to create a futuristic story that one could easily see becoming a reality is wonderful. For those who enjoy police procedures and close-to-home science fiction, this is an enjoyable way to spend one's evening and contemplate some of society's questions as to what type of technology is best for us." -SciFiMoviePage

Green Valley

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    £7.99

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    Order before 4pm tomorrow for delivery by Thu 6 Aug 2026.

    A Paperback / softback by Louis Greenberg

    5 in stock

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      Publisher: Titan Books Ltd
      Publication Date: Publication Date: 11/06/2019
      ISBN13: 9781789090239, 978-1789090239
      ISBN10: 1789090237

      Description

      Book Synopsis
      'Immersive, smart, eerily prescient and crackling with tension and atmosphere.' Sarah Lotz, author of Day Three and Day Four Chilling near-future SF for fans of Black Mirror and True Detective. When Lucie Sterling’s niece is abducted, she knows it won’t be easy to find answers. Stanton is no ordinary city: invasive digital technology has been banned, by public vote. No surveillance state, no shadowy companies holding databases of information on private citizens, no phones tracking their every move. Only one place stays firmly anchored in the bad old ways, in a huge bunker across town: Green Valley, where the inhabitants have retreated into the comfort of full-time virtual reality—personae non gratae to the outside world. And it’s inside Green Valley, beyond the ideal virtual world it presents, that Lucie will have to go to find her missing niece.

      Trade Review
      "Greenberg's talent to create a futuristic story that one could easily see becoming a reality is wonderful. For those who enjoy police procedures and close-to-home science fiction, this is an enjoyable way to spend one's evening and contemplate some of society's questions as to what type of technology is best for us." -SciFiMoviePage

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