Description

Book Synopsis
The ultimate guide for using graphic novels in any middle school or high school classroom, this book considers how the graphic novel format can support critical thinking and help reach disciplinary goals in history, English language arts, science, math, fine arts, and other subjects. Using specific graphic novels as examples, this book considers how to help students read, question, and write about both fiction and non-fiction. Whether teachers are new to graphic novels or have been working with them for years, this book will help improve instruction. Chapters ell us how to teach with graphic novels, focusing on how disciplinary literacy can inform graphic novel instruction; how readers should consider text, image, and the intersection of the two when reading a graphic novel; and how graphic novels can encourage critical response and interdisciplinary instruction. Throughout the book, the authors illustrate important teaching concepts with examples from recent graphic novels. Appendices

Trade Review
An essential book for explaining clearly the richness of visual literacy, how many layers of meaning can be packed into the magical combination of words and pictures. -- Marissa Moss, award-winning author of Nurse, Soldier, Spy and Author and illustrator of the Amelia’s Notebook series
I don’t know anyone who has spent more time thinking critically about the place of the graphic novel in the classroom than Bill Boerman-Cornell. This book tackles not only the question of how to incorporate graphic novels in the classroom, but also the more fascinating question of why the medium is so powerful. This is the first book that should be picked up by any teacher thinking of building a curriculum that includes graphic novels. -- Ben Hatke, graphic novelist and creator of Zita the Space Girl, Mighty Jack, and Little Robot
The authors ask an important question, Can graphic novels change the world? And then they show us how, in fact, they can. The chapters in this book highlight the value of this format in guiding students’ reading, writing, and thinking. They clearly and expertly discuss the ways in which graphic novels can be used to teach a wide range of skills and strategies that students need, both inside and outside the classroom. Yes, graphic novels can save the world when they are used in the ways that this team recommends. -- Doug Fisher and Nancy Frey, Literacy Researchers, San Diego State University

Table of Contents
Foreword Preface Chapter 1- Introduction: Can Graphic Novels Save the World? Chapter 2- The Role of Disciplinary Literacy for Teaching with Graphic Novels Chapter 3- What are Graphic Novels? How do they Work? Why would Teachers Want to Use Them Anyway? What is the Best Way to Teach with Them? Chapter 4- Graphic Novels in Teaching Academic Disciplines Chapter 5- Using Graphic Novels in the Humanities Chapter 6- Picture/Text Hybridity Chapter 7- Disciplinary Inquiry Using Graphic Novels Chapter 8- Critical Response Chapter 9- Themes, Interdisciplinary Instruction and Graphic Novels Chapter 10- Putting it all Together: Using Graphic Novels to Support Disciplinary Literacies Instruction

Graphic Novels in High School and Middle School

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    A Hardback by Jung Kim, Jung Kim, Michael L. Manderino

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      Publisher: Rowman & Littlefield
      Publication Date: 1/10/2017 12:07:00 AM
      ISBN13: 9781475828344, 978-1475828344
      ISBN10: 1475828349

      Description

      Book Synopsis
      The ultimate guide for using graphic novels in any middle school or high school classroom, this book considers how the graphic novel format can support critical thinking and help reach disciplinary goals in history, English language arts, science, math, fine arts, and other subjects. Using specific graphic novels as examples, this book considers how to help students read, question, and write about both fiction and non-fiction. Whether teachers are new to graphic novels or have been working with them for years, this book will help improve instruction. Chapters ell us how to teach with graphic novels, focusing on how disciplinary literacy can inform graphic novel instruction; how readers should consider text, image, and the intersection of the two when reading a graphic novel; and how graphic novels can encourage critical response and interdisciplinary instruction. Throughout the book, the authors illustrate important teaching concepts with examples from recent graphic novels. Appendices

      Trade Review
      An essential book for explaining clearly the richness of visual literacy, how many layers of meaning can be packed into the magical combination of words and pictures. -- Marissa Moss, award-winning author of Nurse, Soldier, Spy and Author and illustrator of the Amelia’s Notebook series
      I don’t know anyone who has spent more time thinking critically about the place of the graphic novel in the classroom than Bill Boerman-Cornell. This book tackles not only the question of how to incorporate graphic novels in the classroom, but also the more fascinating question of why the medium is so powerful. This is the first book that should be picked up by any teacher thinking of building a curriculum that includes graphic novels. -- Ben Hatke, graphic novelist and creator of Zita the Space Girl, Mighty Jack, and Little Robot
      The authors ask an important question, Can graphic novels change the world? And then they show us how, in fact, they can. The chapters in this book highlight the value of this format in guiding students’ reading, writing, and thinking. They clearly and expertly discuss the ways in which graphic novels can be used to teach a wide range of skills and strategies that students need, both inside and outside the classroom. Yes, graphic novels can save the world when they are used in the ways that this team recommends. -- Doug Fisher and Nancy Frey, Literacy Researchers, San Diego State University

      Table of Contents
      Foreword Preface Chapter 1- Introduction: Can Graphic Novels Save the World? Chapter 2- The Role of Disciplinary Literacy for Teaching with Graphic Novels Chapter 3- What are Graphic Novels? How do they Work? Why would Teachers Want to Use Them Anyway? What is the Best Way to Teach with Them? Chapter 4- Graphic Novels in Teaching Academic Disciplines Chapter 5- Using Graphic Novels in the Humanities Chapter 6- Picture/Text Hybridity Chapter 7- Disciplinary Inquiry Using Graphic Novels Chapter 8- Critical Response Chapter 9- Themes, Interdisciplinary Instruction and Graphic Novels Chapter 10- Putting it all Together: Using Graphic Novels to Support Disciplinary Literacies Instruction

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