Description

Book Synopsis

This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on the latest and greatest techniques in real-time rendering, including MLAA, adaptive volumetric shadow maps, light propagation volumes, wrinkle animations, and much more. The book emphasizes techniques for handheld programming to reflect the increased importance of graphics on mobile devices. It covers geometry manipulation, effects in image space, shadows, 3D engine design, GPGPU, and graphics-related tools.

Source code and other materials are available for download on the book's CRC Press web page.



Trade Review

Praise for GPU Pro:Any professional programmer in the field will find something of interest in this volume. I’m thrilled to see that this collection is in color—it’s about time! A wide range of topics are covered, from global illumination to image processing to mobile devices. I particularly like the fact that the book doesn’t go the scholarly researcher route; the articles are written in a straightforward way to help with implementation of the idea, and code is often provided.
—Eric Haines, co-author of Real-Time Rendering, February 2010

I recently started reading GPU Pro and it is outstanding! I love the full color and syntax highlighting!
—Patrick Cozzi, Virtual Globe and Terrain Rendering blog, June 2010


Praise for GPU PRO:Any professional programmer in the field will find something of interest in this volume. I’m thrilled to see that this collection is in color—it’s about time! A wide range of topics are covered, from global illumination to image processing to mobile devices. I particularly like the fact that the book doesn’t go the scholarly researcher route; the articles are written in a straightforward way to help with implementation of the idea, and code is often provided.
—Eric Haines, co-author of Real-Time Rendering, February 2010

I recently started reading GPU Pro and it is outstanding! I love the full color and syntax highlighting!
—Patrick Cozzi, Virtual Globe and Terrain Rendering blog, June 2010



Table of Contents

Geometry Manipulation. Rendering Techniques. Global Illumination. Shadows. Handheld Devices. 3D Engine Design. GPGPU. Index.

GPU Pro 2

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    £123.50

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    RRP £130.00 – you save £6.50 (5%)

    Order before 4pm today for delivery by Mon 8 Jun 2026.

    A Hardback by Wolfgang Engel

    1 in stock


      View other formats and editions of GPU Pro 2 by Wolfgang Engel

      Publisher: Taylor & Francis Inc
      Publication Date: 14/02/2011
      ISBN13: 9781568817187, 978-1568817187
      ISBN10:

      Description

      Book Synopsis

      This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on the latest and greatest techniques in real-time rendering, including MLAA, adaptive volumetric shadow maps, light propagation volumes, wrinkle animations, and much more. The book emphasizes techniques for handheld programming to reflect the increased importance of graphics on mobile devices. It covers geometry manipulation, effects in image space, shadows, 3D engine design, GPGPU, and graphics-related tools.

      Source code and other materials are available for download on the book's CRC Press web page.



      Trade Review

      Praise for GPU Pro:Any professional programmer in the field will find something of interest in this volume. I’m thrilled to see that this collection is in color—it’s about time! A wide range of topics are covered, from global illumination to image processing to mobile devices. I particularly like the fact that the book doesn’t go the scholarly researcher route; the articles are written in a straightforward way to help with implementation of the idea, and code is often provided.
      —Eric Haines, co-author of Real-Time Rendering, February 2010

      I recently started reading GPU Pro and it is outstanding! I love the full color and syntax highlighting!
      —Patrick Cozzi, Virtual Globe and Terrain Rendering blog, June 2010


      Praise for GPU PRO:Any professional programmer in the field will find something of interest in this volume. I’m thrilled to see that this collection is in color—it’s about time! A wide range of topics are covered, from global illumination to image processing to mobile devices. I particularly like the fact that the book doesn’t go the scholarly researcher route; the articles are written in a straightforward way to help with implementation of the idea, and code is often provided.
      —Eric Haines, co-author of Real-Time Rendering, February 2010

      I recently started reading GPU Pro and it is outstanding! I love the full color and syntax highlighting!
      —Patrick Cozzi, Virtual Globe and Terrain Rendering blog, June 2010



      Table of Contents

      Geometry Manipulation. Rendering Techniques. Global Illumination. Shadows. Handheld Devices. 3D Engine Design. GPGPU. Index.

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