Description

Book Synopsis

Chapter 1: Why is it so hard to make a multiplayer game?.- Chapter 2: How the internet works.- Chapter 3: Developing a multiplayer game.- Chapter 4: Going global.- Chapter 5: Monetization.- Chapter 6: Optimizing your multiplayer game.- Chapter 7: Common multiplayer features.- Chapter 8: User generated content.

Going Multiplayer

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    £49.49

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    RRP £54.99 – you save £5.50 (10%)

    Order before 4pm today for delivery by Wed 17 Jun 2026.

    A Paperback by Paolo Abela

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      Publisher: Apress
      Publication Date: 25/01/2026
      ISBN13: 9798868820304, 979-8868820304
      ISBN10:

      Description

      Book Synopsis

      Chapter 1: Why is it so hard to make a multiplayer game?.- Chapter 2: How the internet works.- Chapter 3: Developing a multiplayer game.- Chapter 4: Going global.- Chapter 5: Monetization.- Chapter 6: Optimizing your multiplayer game.- Chapter 7: Common multiplayer features.- Chapter 8: User generated content.

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