Description

Book Synopsis

Chapter 1: Why is it so hard to make a multiplayer game?.- Chapter 2: How the internet works.- Chapter 3: Developing a multiplayer game.- Chapter 4: Going global.- Chapter 5: Monetization.- Chapter 6: Optimizing your multiplayer game.- Chapter 7: Common multiplayer features.- Chapter 8: User generated content.

Going Multiplayer

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    A Paperback by Paolo Abela

    £46.74

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    Order before 4pm tomorrow for delivery by Sat 12 Sep 2026.

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      Book details

      Publisher Apress
      Published 25 January 2026
      ISBN-13 9798868820304
      979-8868820304

      Description

      Book Synopsis

      Chapter 1: Why is it so hard to make a multiplayer game?.- Chapter 2: How the internet works.- Chapter 3: Developing a multiplayer game.- Chapter 4: Going global.- Chapter 5: Monetization.- Chapter 6: Optimizing your multiplayer game.- Chapter 7: Common multiplayer features.- Chapter 8: User generated content.

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