Description

Book Synopsis

Geometric Computation: Foundations for Design describes the mathematical and computational concepts that are central to the practical application of design computation in a manner tailored to the visual designer. Uniquely pairing key topics in code and geometry, this book develops the two key faculties required by designers that seek to integrate computation into their creative practice: an understanding of the structure of code in object-oriented programming, and a proficiency in the fundamental geometric constructs that underlie much of the computational media in visual design.



Table of Contents

Introduction 1.01. Elements of a Computation 1.02. Objects, Types, and Expressions 1.03. Vectors, Points, and Coordinate Systems 1.04. Collections and Control Flow 1.05. Functions 1.06. Lines and Planes 1.07. Transformations and Intersections 1.08. Bureaucratic Types 1.09. Curves 1.10. Surfaces 1.11. The Design of Objects Conclusion

Geometric Computation Foundations for Design

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    £49.99

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    Order before 4pm today for delivery by Mon 6 Jul 2026.

    A Paperback / softback by Joy Ko, Kyle Steinfeld

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      View other formats and editions of Geometric Computation Foundations for Design by Joy Ko

      Publisher: Taylor & Francis Ltd
      Publication Date: 19/02/2018
      ISBN13: 9780415811972, 978-0415811972
      ISBN10: 041581197X
      Also in:
      Architecture

      Description

      Book Synopsis

      Geometric Computation: Foundations for Design describes the mathematical and computational concepts that are central to the practical application of design computation in a manner tailored to the visual designer. Uniquely pairing key topics in code and geometry, this book develops the two key faculties required by designers that seek to integrate computation into their creative practice: an understanding of the structure of code in object-oriented programming, and a proficiency in the fundamental geometric constructs that underlie much of the computational media in visual design.



      Table of Contents

      Introduction 1.01. Elements of a Computation 1.02. Objects, Types, and Expressions 1.03. Vectors, Points, and Coordinate Systems 1.04. Collections and Control Flow 1.05. Functions 1.06. Lines and Planes 1.07. Transformations and Intersections 1.08. Bureaucratic Types 1.09. Curves 1.10. Surfaces 1.11. The Design of Objects Conclusion

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