Description

Book Synopsis


Trade Review

"Pederson brings a particular and consistent understanding of what a 'game' is, one that distinguishes her work from that of other gaming scholars."—Kevin Hamilton, author of Lookout America! The Secret Hollywood Studio at the Heart of the Cold War

"Gaming Utopia is meticulously researched and provides original insights through its focus on the relationship between avant-garde traditions and political theories of emancipatory social change. . . . It uses highly accessible language and will most definitely be of interest to a general audience interested in the history and culture of videogames, as well as in issues relating to activism and emancipatory social change."—Judith Aston, editor of I-Docs: The Evolving Practices of Interactive Documentary



Table of Contents

Acknowledgments
Introduction
1. The Avant-Garde Plays
2. Action, Participation, and the Digital Avant-Garde
3. Cybernetic Ecologies of Art and Counterculture
4. Gaming Electronic Civil Disobedience
5. A Dreampolitik of Persuasive and Other Queer Games
Conclusion: Unfinished Processes
References
Index

Gaming Utopia

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    Order before 4pm tomorrow for delivery by Wed 1 Jul 2026.

    A Paperback / softback by Claudia Costa Pederson

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      View other formats and editions of Gaming Utopia by Claudia Costa Pederson

      Publisher: Indiana University Press
      Publication Date: 06/04/2021
      ISBN13: 9780253054494, 978-0253054494
      ISBN10: 0253054494

      Description

      Book Synopsis


      Trade Review

      "Pederson brings a particular and consistent understanding of what a 'game' is, one that distinguishes her work from that of other gaming scholars."—Kevin Hamilton, author of Lookout America! The Secret Hollywood Studio at the Heart of the Cold War

      "Gaming Utopia is meticulously researched and provides original insights through its focus on the relationship between avant-garde traditions and political theories of emancipatory social change. . . . It uses highly accessible language and will most definitely be of interest to a general audience interested in the history and culture of videogames, as well as in issues relating to activism and emancipatory social change."—Judith Aston, editor of I-Docs: The Evolving Practices of Interactive Documentary



      Table of Contents

      Acknowledgments
      Introduction
      1. The Avant-Garde Plays
      2. Action, Participation, and the Digital Avant-Garde
      3. Cybernetic Ecologies of Art and Counterculture
      4. Gaming Electronic Civil Disobedience
      5. A Dreampolitik of Persuasive and Other Queer Games
      Conclusion: Unfinished Processes
      References
      Index

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