Description
Book SynopsisTrade Review"Pederson brings a particular and consistent understanding of what a 'game' is, one that distinguishes her work from that of other gaming scholars."—Kevin Hamilton, author of Lookout America! The Secret Hollywood Studio at the Heart of the Cold War
"Gaming Utopia is meticulously researched and provides original insights through its focus on the relationship between avant-garde traditions and political theories of emancipatory social change. . . . It uses highly accessible language and will most definitely be of interest to a general audience interested in the history and culture of videogames, as well as in issues relating to activism and emancipatory social change."—Judith Aston, editor of I-Docs: The Evolving Practices of Interactive Documentary
Table of ContentsAcknowledgments
Introduction
1. The Avant-Garde Plays
2. Action, Participation, and the Digital Avant-Garde
3. Cybernetic Ecologies of Art and Counterculture
4. Gaming Electronic Civil Disobedience
5. A Dreampolitik of Persuasive and Other Queer Games
Conclusion: Unfinished Processes
References
Index