Description

Book Synopsis


Trade Review
"...an important contribution to scholarship in the field of game studies." -Mia Consalvo, author of Players and their Pets: Gaming Communities from Beta to Sunset "...a new benchmark for the critical engagement of race, gender and sexuality in the study of video games and virtual representation." -Alan Brookey, editor of Playing to Win: Sports, Video Games, and the Culture of Play

Table of Contents

Foreword / Anna Everett
Acknowledgments
Introduction: "Identity, Representation, and Video Game Studies Beyond the Politics of the Image" / Jennifer Malkowski and TreaAndrea M. Russworm

Part 1: Gender / Bodies / Spaces
1. "I Turned Out to Be Such a Damsel in Distress": Noir Games and the Unrealized Femme Fatale / Jennifer Malkowski
2. No Time to Dream: Killing Time, Casual Games, and Gender / Braxton Soderman
3. "Aw Fuck, I Got a Bitch on My Team!": Women and the Exclusionary Cultures of the Computer Game Complex / Carly A. Kocurek and Jennifer deWinter
4. Attention Whores and Ugly Nerds: Gender and Cosplay at the Game Con / Nina Huntemann
5. Machinima Parodies: Appropriating Video Games to Criticize Gender Norms / Gabrielle Trépanier-Jobin

Part 2: Race / Identity / Nation
6. Dystopian Blackness and the Limits of Racial Empathy in The Walking Dead and The Last of Us / TreaAndrea M. Russworm
7. Journey into the Techno-Primitive Desert / Irene Chien
8. The Rubble and the Ruin: Race, Gender, and Sites of Inglorious Conflict in Spec Ops: The Line / Soraya Murray
9. Representing Race and Disability: Grand Theft Auto: San Andreas as a Whole Text / Rachael Hutchinson
10. Entering the Picture: Digital Portraiture and the Aesthetics of Video Game Representation / Lisa Patti

Part 3: Play / Queer / Games
11. Playing to Lose: The Queer Art of Failing at Video Games / Bonnie Ruberg
12. Romancing an Empire, Becoming Isaac: The Queer Possibilities of Jade Empire and The Binding of Isaac / Jordan Wood
13. A Game Chooses, a Player Obeys: BioShock, Posthumanism, and the Limits of Queerness / Edmond Y. Chang
Afterword: Racism, Sexism, and Gaming's Cruel Optimism / Lisa Nakamura
Index

Gaming Representation

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    £62.90

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    RRP £74.00 – you save £11.10 (15%)

    Order before 4pm today for delivery by Thu 6 Aug 2026.

    A Hardback by Jennifer Malkowski, TreaAndrea M. Russworm, Anna Everett

      Trusted by thousands of customers. See 2,385+ Customer Reviews

      View other formats and editions of Gaming Representation by Jennifer Malkowski

      Publisher: Indiana University Press
      Publication Date: Publication Date: 03/07/2017
      ISBN13: 9780253025739, 978-0253025739
      ISBN10: 0253025737

      Description

      Book Synopsis


      Trade Review
      "...an important contribution to scholarship in the field of game studies." -Mia Consalvo, author of Players and their Pets: Gaming Communities from Beta to Sunset "...a new benchmark for the critical engagement of race, gender and sexuality in the study of video games and virtual representation." -Alan Brookey, editor of Playing to Win: Sports, Video Games, and the Culture of Play

      Table of Contents

      Foreword / Anna Everett
      Acknowledgments
      Introduction: "Identity, Representation, and Video Game Studies Beyond the Politics of the Image" / Jennifer Malkowski and TreaAndrea M. Russworm

      Part 1: Gender / Bodies / Spaces
      1. "I Turned Out to Be Such a Damsel in Distress": Noir Games and the Unrealized Femme Fatale / Jennifer Malkowski
      2. No Time to Dream: Killing Time, Casual Games, and Gender / Braxton Soderman
      3. "Aw Fuck, I Got a Bitch on My Team!": Women and the Exclusionary Cultures of the Computer Game Complex / Carly A. Kocurek and Jennifer deWinter
      4. Attention Whores and Ugly Nerds: Gender and Cosplay at the Game Con / Nina Huntemann
      5. Machinima Parodies: Appropriating Video Games to Criticize Gender Norms / Gabrielle Trépanier-Jobin

      Part 2: Race / Identity / Nation
      6. Dystopian Blackness and the Limits of Racial Empathy in The Walking Dead and The Last of Us / TreaAndrea M. Russworm
      7. Journey into the Techno-Primitive Desert / Irene Chien
      8. The Rubble and the Ruin: Race, Gender, and Sites of Inglorious Conflict in Spec Ops: The Line / Soraya Murray
      9. Representing Race and Disability: Grand Theft Auto: San Andreas as a Whole Text / Rachael Hutchinson
      10. Entering the Picture: Digital Portraiture and the Aesthetics of Video Game Representation / Lisa Patti

      Part 3: Play / Queer / Games
      11. Playing to Lose: The Queer Art of Failing at Video Games / Bonnie Ruberg
      12. Romancing an Empire, Becoming Isaac: The Queer Possibilities of Jade Empire and The Binding of Isaac / Jordan Wood
      13. A Game Chooses, a Player Obeys: BioShock, Posthumanism, and the Limits of Queerness / Edmond Y. Chang
      Afterword: Racism, Sexism, and Gaming's Cruel Optimism / Lisa Nakamura
      Index

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