Description

Book Synopsis
Whether gaming is already a crucial part of your library's core services or it's only just been introduced, this do-it-yourself new resource will give you the practical tools you need to organize, implement, and market successful gaming events for users of all ages. Author Kelly Nicole Czarnecki shows you how to host gaming events for all different types of users. You'll learn to select systems and resources best suited to your library and budget, plan programs, and develop a circulating collection. Czarnecki gives you step-by-step instruction for implementing an array of different programs, including video games, board games, magic gatherings, Guitar Hero Fests, and more. You'll also find helpful techniques and best practices for marketing your gaming program and evaluating its success, as well as examples and insight from librarians running highly successful gaming programs.

Trade Review

"This book does a fantastic job detailing the practical aspects of gaming as content and community activity. It is comprehensive and deals with games of all sorts in different contexts. Czarnecki has put together an impressive toolkit."

-- Aaron Schmidt

Table of Contents

Foreword - Ellyssa Kroski
1. Introduction: Gaming Options and Ideas 2. Planning 3. Implementation 4. Marketing 5. Best Practices 6. Measures of Success 7. References and Recommended Resources

Gaming in Libraries

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    £44.96

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    RRP £49.95 – you save £4.99 (9%)

    Order before 4pm today for delivery by Wed 29 Jul 2026.

    A Paperback / softback by Kelly Czarnecki

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      View other formats and editions of Gaming in Libraries by Kelly Czarnecki

      Publisher: Facet Publishing
      Publication Date: Publication Date: 16/04/2010
      ISBN13: 9781856047296, 978-1856047296
      ISBN10: 1856047296

      Description

      Book Synopsis
      Whether gaming is already a crucial part of your library's core services or it's only just been introduced, this do-it-yourself new resource will give you the practical tools you need to organize, implement, and market successful gaming events for users of all ages. Author Kelly Nicole Czarnecki shows you how to host gaming events for all different types of users. You'll learn to select systems and resources best suited to your library and budget, plan programs, and develop a circulating collection. Czarnecki gives you step-by-step instruction for implementing an array of different programs, including video games, board games, magic gatherings, Guitar Hero Fests, and more. You'll also find helpful techniques and best practices for marketing your gaming program and evaluating its success, as well as examples and insight from librarians running highly successful gaming programs.

      Trade Review

      "This book does a fantastic job detailing the practical aspects of gaming as content and community activity. It is comprehensive and deals with games of all sorts in different contexts. Czarnecki has put together an impressive toolkit."

      -- Aaron Schmidt

      Table of Contents

      Foreword - Ellyssa Kroski
      1. Introduction: Gaming Options and Ideas 2. Planning 3. Implementation 4. Marketing 5. Best Practices 6. Measures of Success 7. References and Recommended Resources

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