Description

Book Synopsis

The health emergency caused by COVID-19 has been a global challenge. During this period, it was necessary to quickly develop solutions that were able to cope with the pandemic and help mitigate the effects that the new coronavirus was causing in many sectors. This book analyzes how gamification and artificial intelligence (AI) have been used during the COVID-19 pandemic in health and education. To this end, a review of the main applications of gamification and AI during this period is made. We also analyze four cases framed in health care and education in which both resources, gamification and AI, are combined and their usefulness in the context characterized by COVID-19 is analyzed. Finally, some of the ethical issues surrounding gamification and AI in this scenario are examined.



Table of Contents

Gamification – Artificial intelligence – Health – Education – COVID-19 – Digital transformation – Digital experiences – Business activity – Economic growth – Ethical issues

Gamification and Artificial Intelligence during

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    A Hardback by Carmen Bueno Muñoz, Luis R. Murillo Zamorano, José Ángel López Sánchez

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      View other formats and editions of Gamification and Artificial Intelligence during by Carmen Bueno Muñoz

      Publisher: Peter Lang AG
      Publication Date: 19/01/2022
      ISBN13: 9783631869871, 978-3631869871
      ISBN10: 3631869878

      Description

      Book Synopsis

      The health emergency caused by COVID-19 has been a global challenge. During this period, it was necessary to quickly develop solutions that were able to cope with the pandemic and help mitigate the effects that the new coronavirus was causing in many sectors. This book analyzes how gamification and artificial intelligence (AI) have been used during the COVID-19 pandemic in health and education. To this end, a review of the main applications of gamification and AI during this period is made. We also analyze four cases framed in health care and education in which both resources, gamification and AI, are combined and their usefulness in the context characterized by COVID-19 is analyzed. Finally, some of the ethical issues surrounding gamification and AI in this scenario are examined.



      Table of Contents

      Gamification – Artificial intelligence – Health – Education – COVID-19 – Digital transformation – Digital experiences – Business activity – Economic growth – Ethical issues

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