Description

Book Synopsis

AS LONG AS PEOPLE HAVE WORKED together, they have engaged in political games. Motivated by short-term gains?promotions, funding for a project, budget increases, status with the boss?people misuse their time and energy. Today, when many organizations are fighting for their lives and scarce resources there is increased stress and anxiety, and employees are engaging in games more intensely than ever before.

Organizational experts Mauricio Goldstein and Philip Read argue that office games?those manipulative behaviors that distract employees from achieving their mission?are both conscious and unconscious. They can and should be effectively minimized. In Games at Work, the authors offer tools to diagnose the most common games that people play and outline a three-step process to effectively deal with them. Some of the games they explore include:

  • GOTCHA: identifying and communicating others'' mistakes in an effort to win points from higher-ups

  • Trade Review
    "There's nothing funny about mind games in the workplace, say the authors of this sober-minded guide to understanding underhanded office maneuvers. Simply waking up to games people play and rejecting them is a big part of the battle for executives, say the authors."
    —Andrea Sachs, TIME magazine, April 30, 2009

    Table of Contents

    Foreword ix
    Kevin Cashman

    Introduction 1

    1 LET THE GAMES BEGIN

    What Games Are and How They Are Played in Organizations 11

    2 PLAYING TO LOSE

    The Negative Impact of Games on Core Business Activities 46

    3 FERTILE GROUND

    Why Games Are So Pervasive in Modern Corporations 65

    4 EYES WIDE SHUT

    Why People Don’t Deal with Games at Work 83

    5 AN EYE-OPENING EXPERIENCE

    Awakening to Games 95

    6 COUNT ME OUT

    Choosing Not to Play 108

    7 GAME, INTERRUPTED

    Executing Your Choice 125

    8 INTERCONNECTIONS

    How Games Are Linked In to an Ecology 147

    9 THE CHALLENGE OF CHANGE

    Toward a Games-Conscious Model of Transformation 164

    10 GAMES AT THE TOP

    The Impact of Playing in the Executive Suite 179

    11 A SUSTAINABLE GOAL

    Transforming Organizations in Small but Significant Ways 198

    Appendix: List of Games 206

    References 224

    Acknowledgments 226

    About the Authors 228

    Index 230

Games At Work

    Product form

    £17.09

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    RRP £18.99 – you save £1.90 (10%)

    Order before 4pm tomorrow for delivery by Sat 20 Jun 2026.

    A Hardback by Mauricio Goldstein, Phil Read, Kevin Cashman


      View other formats and editions of Games At Work by Mauricio Goldstein

      Publisher: John Wiley & Sons Inc
      Publication Date: 29/04/2009
      ISBN13: 9780470262009, 978-0470262009
      ISBN10: 0470262001

      Description

      Book Synopsis

      AS LONG AS PEOPLE HAVE WORKED together, they have engaged in political games. Motivated by short-term gains?promotions, funding for a project, budget increases, status with the boss?people misuse their time and energy. Today, when many organizations are fighting for their lives and scarce resources there is increased stress and anxiety, and employees are engaging in games more intensely than ever before.

      Organizational experts Mauricio Goldstein and Philip Read argue that office games?those manipulative behaviors that distract employees from achieving their mission?are both conscious and unconscious. They can and should be effectively minimized. In Games at Work, the authors offer tools to diagnose the most common games that people play and outline a three-step process to effectively deal with them. Some of the games they explore include:

      • GOTCHA: identifying and communicating others'' mistakes in an effort to win points from higher-ups

      • Trade Review
        "There's nothing funny about mind games in the workplace, say the authors of this sober-minded guide to understanding underhanded office maneuvers. Simply waking up to games people play and rejecting them is a big part of the battle for executives, say the authors."
        —Andrea Sachs, TIME magazine, April 30, 2009

        Table of Contents

        Foreword ix
        Kevin Cashman

        Introduction 1

        1 LET THE GAMES BEGIN

        What Games Are and How They Are Played in Organizations 11

        2 PLAYING TO LOSE

        The Negative Impact of Games on Core Business Activities 46

        3 FERTILE GROUND

        Why Games Are So Pervasive in Modern Corporations 65

        4 EYES WIDE SHUT

        Why People Don’t Deal with Games at Work 83

        5 AN EYE-OPENING EXPERIENCE

        Awakening to Games 95

        6 COUNT ME OUT

        Choosing Not to Play 108

        7 GAME, INTERRUPTED

        Executing Your Choice 125

        8 INTERCONNECTIONS

        How Games Are Linked In to an Ecology 147

        9 THE CHALLENGE OF CHANGE

        Toward a Games-Conscious Model of Transformation 164

        10 GAMES AT THE TOP

        The Impact of Playing in the Executive Suite 179

        11 A SUSTAINABLE GOAL

        Transforming Organizations in Small but Significant Ways 198

        Appendix: List of Games 206

        References 224

        Acknowledgments 226

        About the Authors 228

        Index 230

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