Description

Book Synopsis
This pioneering collection of nine original essays carves out a new conceptual path in the field by theorizing the ways in which the language of games and warfare inform and illuminate each other in the early modern cultural imagination. They consider how warfare and games are mapped onto each other in aesthetically and ideologically significant ways in the early modern plays, poetry or prose of William Shakespeare, Thomas Morton, John Milton, Margaret Cavendish, Aphra Behn, and Jonathan Swift, among others. Contributors interpret the terms 'war games' or 'games of war' broadly, freeing them to uncover the more complex and abstract interplay of war and games in the early modern mind, taking readers from the cockpits and clowns of Shakespearean drama, through the intriguing manuals of cryptographers and the ingenious literary wargames of Restoration women authors, to the witty but rancorous paper wars of the late seventeenth and early eighteenth centuries.

Table of Contents
Acknowledgements

The Interplay of Games and War in Early Modern English Literature: An Introduction
Jim Daems and Holly Faith Nelson

'Can this cock-pit hold the vasty fields of France?' Cockfighting and the Representation of War in Shakespeare's Henry V
Louise Fang

Game Over: Play and War in Shakespeare's Troilus and Cressida
Sean Lawrence

Thomas Morton's Maypole: Revels, War Games, and Trans-Atlantic Conflict
Jim Daems

Milton's Epic Games: War and Recreation in Paradise Lost
David Currell

Ciphers and Gaming for Pleasure and War
Katherine Ellison

Virtual Reality, Roleplay, and World Building in Margaret Cavendish's Literary War Games
Holly Faith Nelson and Sharon Alker

Dice, Jesting, and the 'Pleasing Delusion' of War-Like Love in Aphra Behn's The Luckey Chance
Karol Cooper

War and Games in Swift's The Battle of the Books and Gulliver's Travels.
Lori A. Davis Perry

Time-Servers, Turncoats, and the Hostile Reprint: Considering the Conflict of a Paper War
Jeffrey Galbraith

Notes on Contributors

Index

Games and War in Early Modern English Literature:

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    A Hardback by Holly Faith Nelson, James William Daems, Sharon Alker

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      View other formats and editions of Games and War in Early Modern English Literature: by Holly Faith Nelson

      Publisher: Amsterdam University Press
      Publication Date: 15/08/2019
      ISBN13: 9789463728010, 978-9463728010
      ISBN10: 9463728015

      Description

      Book Synopsis
      This pioneering collection of nine original essays carves out a new conceptual path in the field by theorizing the ways in which the language of games and warfare inform and illuminate each other in the early modern cultural imagination. They consider how warfare and games are mapped onto each other in aesthetically and ideologically significant ways in the early modern plays, poetry or prose of William Shakespeare, Thomas Morton, John Milton, Margaret Cavendish, Aphra Behn, and Jonathan Swift, among others. Contributors interpret the terms 'war games' or 'games of war' broadly, freeing them to uncover the more complex and abstract interplay of war and games in the early modern mind, taking readers from the cockpits and clowns of Shakespearean drama, through the intriguing manuals of cryptographers and the ingenious literary wargames of Restoration women authors, to the witty but rancorous paper wars of the late seventeenth and early eighteenth centuries.

      Table of Contents
      Acknowledgements

      The Interplay of Games and War in Early Modern English Literature: An Introduction
      Jim Daems and Holly Faith Nelson

      'Can this cock-pit hold the vasty fields of France?' Cockfighting and the Representation of War in Shakespeare's Henry V
      Louise Fang

      Game Over: Play and War in Shakespeare's Troilus and Cressida
      Sean Lawrence

      Thomas Morton's Maypole: Revels, War Games, and Trans-Atlantic Conflict
      Jim Daems

      Milton's Epic Games: War and Recreation in Paradise Lost
      David Currell

      Ciphers and Gaming for Pleasure and War
      Katherine Ellison

      Virtual Reality, Roleplay, and World Building in Margaret Cavendish's Literary War Games
      Holly Faith Nelson and Sharon Alker

      Dice, Jesting, and the 'Pleasing Delusion' of War-Like Love in Aphra Behn's The Luckey Chance
      Karol Cooper

      War and Games in Swift's The Battle of the Books and Gulliver's Travels.
      Lori A. Davis Perry

      Time-Servers, Turncoats, and the Hostile Reprint: Considering the Conflict of a Paper War
      Jeffrey Galbraith

      Notes on Contributors

      Index

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