Description

Book Synopsis
Based on class activities and assignments used by the author over nearly forty years of teaching, Games and Activities for Media, Communication, and Cultural Studies Students is a natural accompaniment for texts in media or cultural studies and communication courses. Berger has put together a range of activities that will help students apply the ideas and concepts learned about media and communication to films, television programs, advertisements, and other media texts. It also gives tips to students and professors on how to create new games and includes a glossary of communication and cultural studies terms. Games and Activities will help turn textbook concepts into useful applications.

Trade Review
The book comes with pages easily taken out, and divided into about 15 topical areas. . . . Especially useful in smaller schools and programs. * Communication Booknotes Quarterly *

Table of Contents
Chapter 1 Learning with Games and Activities Chapter 2 Media Usage Survey Chapter 3 The Signifier/Signified Game Chapter 4 Metaphors and Life Chapter 5 Uses and Gratifications in Texts Chapter 6 Levi-Strauss and Paradigmatic Analysis Chapter 7 Political Cultures and Popular Culture Chapter 8 Morphology of a Tale Chapter 9 Functional Fairy Tales Chapter 10 Convention and Invention in Texts Chapter 11 Ad Agency: Pitching a Print Advertisement Chapter 12 Id, Ego, Superego Game Chapter 13 The Myth Game Chapter 14 Sacred Roots: Functional Alternatives Chapter 15 The Comedy Calculator Experiment (A Satire) Chapter 16 Time Capsules Chapter 17 Epilogue Chapter 18 Glossary

Games and Activities for Media Communication and

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    £31.81

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    Order before 4pm today for delivery by Mon 6 Jul 2026.

    A Paperback / softback by Arthur Asa Berger

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      Publisher: Rowman & Littlefield
      Publication Date: 02/04/2004
      ISBN13: 9780742530447, 978-0742530447
      ISBN10: 0742530442

      Description

      Book Synopsis
      Based on class activities and assignments used by the author over nearly forty years of teaching, Games and Activities for Media, Communication, and Cultural Studies Students is a natural accompaniment for texts in media or cultural studies and communication courses. Berger has put together a range of activities that will help students apply the ideas and concepts learned about media and communication to films, television programs, advertisements, and other media texts. It also gives tips to students and professors on how to create new games and includes a glossary of communication and cultural studies terms. Games and Activities will help turn textbook concepts into useful applications.

      Trade Review
      The book comes with pages easily taken out, and divided into about 15 topical areas. . . . Especially useful in smaller schools and programs. * Communication Booknotes Quarterly *

      Table of Contents
      Chapter 1 Learning with Games and Activities Chapter 2 Media Usage Survey Chapter 3 The Signifier/Signified Game Chapter 4 Metaphors and Life Chapter 5 Uses and Gratifications in Texts Chapter 6 Levi-Strauss and Paradigmatic Analysis Chapter 7 Political Cultures and Popular Culture Chapter 8 Morphology of a Tale Chapter 9 Functional Fairy Tales Chapter 10 Convention and Invention in Texts Chapter 11 Ad Agency: Pitching a Print Advertisement Chapter 12 Id, Ego, Superego Game Chapter 13 The Myth Game Chapter 14 Sacred Roots: Functional Alternatives Chapter 15 The Comedy Calculator Experiment (A Satire) Chapter 16 Time Capsules Chapter 17 Epilogue Chapter 18 Glossary

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