Description
Book SynopsisEver get the feeling that life’s a game with changing rules and no clear sides? Welcome to gamespace, the world in which we live. Where others argue obsessively over violence in games, Wark contends that digital computer games are our society's emergent cultural form, a utopian version of the world as it is.
Trade ReviewLike all great works,
Gamer Theory is formed out of a necessity 'to describe what being now is.' In a playful, edgy, and remixological style, Wark opens a new direction in game studies. -- Mark Amerika, author of
META/DATA: A Digital PoeticsGamer Theory is an amazing book, rich and pointed and powerful, and deserving of multiple rereadings. I cannot recommend
Gamer Theory too highly. -- Steven Shaviro
In
Gamer Theory, McKenzie Wark brings his relentlessly playful mind to the undeniably important medium of the videogame. Like a Mario of media studies, Wark powers up his own in-the-trenches videogaming experiences with secret combos from the big guns of critical theory to arrive at a player-centric and culturally savvy understanding of gaming. An idiosyncratic outflanking of current game studies,
Gamer Theory takes scholarship of videogames to a brave new level. -- Eric Zimmerman, Co-founder & CEO of Gamelab, and co-author with Katie Salen of
Rules of Play and The Game Design ReaderThe release of media theorist McKenzie Wark's new book
Gamer Theory is many things at once. If you're interested in the growth of a new medium, it's a media academic's major guide to the key issues. If you're games-savvy, you are just as likely to recoil in horror at Wark's analyses. To proclaim that he has simply expanded on his previous work, a hacker manifesto, ignores what gamer theory is--a study in the catastrophe of reading culture. It's an intensely difficult-to-navigate work but ultimately rewarding for those up to the challenge of the game before them. -- Christian Mccrae * Realtime *
Innovative, though-provoking. -- J. A. Saklofske * Choice *
A crucial addition to a long history of discussion on gaming and play...This is philosophy constructed as and while the author plays the game (which also might include the academic game). This idea is actualised by Wark’s layered breakdown of Gamer Theory into meditations on various digital games like Vice City and SimEarth...It is a distinctive work in that it synthesises aspects from a range of critical discourses that might otherwise have no interest in gaming and play, largely because, as Wark writes: “Games are our contemporaries, the form in which the present can be felt and, in being felt, thought through.” -- Terrence Maybury * Media International Australia *
Table of ContentsAgony (on The Cave) Allegory (on The Sims) America (on Civilization III) Analog (on Katamari Damacy) Atopia (on Vice City) Battle (on Rez) Boredom (on State of Emergency) Complex (on Deus Ex) Conclusions (on SimEarth) Cuts (List of Samples)