Description

Book Synopsis
Bell's careful analysis of the theories behind gamification, cognitive science, and instructional design will help them to do just that.

Trade Review
Instructors would do well to consider the key tenets of successful games if they are to engage and graduate the coming generations of learners. Bell’s careful analysis of the theories behind gamification, cognitive science, and instructional design will help them to do just that.
University of British Columbia Library Bloggers
The intention of the book is to enable practitioners to gamify, explaining in concise but authoritative detail the nature of gamification concepts, and how they function in practice with established principles of pedagogy. However, this does not mean that Game On! is solely applicable to the 'inclass' practitioner. With quantitative elements as well, a focus on students' experiences, and bullet point summaries, gamification is viewed with the kind of practical big-picture thinking crucial to university and academic leadership when considering the risks and rewards of innovation and large-scale implementation.
—Errol Rivera, Ology: Review in Applied Sciences

Table of Contents

Acknowledgments
Prologue. Ashton to Apple
1. A Societal Imperative
2. How Did We Get Here?
3. The Fairy Tale MOOC
4. The Hero’s Journey
5. Ethical Decision Making
6. Dungeons and Discourse
7. Threat of Crime and Terrorism
8. Assessing Gamification
9. Catching Fire
Captain’s Epilogue
Bibliography
Index

Game On

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    £31.50

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    RRP £35.00 – you save £3.50 (10%)

    Order before 4pm tomorrow for delivery by Sat 4 Jul 2026.

    A Hardback by Kevin Bell

    1 in stock

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      View other formats and editions of Game On by Kevin Bell

      Publisher: Johns Hopkins University Press
      Publication Date: 09/02/2018
      ISBN13: 9781421423968, 978-1421423968
      ISBN10: 1421423960

      Description

      Book Synopsis
      Bell's careful analysis of the theories behind gamification, cognitive science, and instructional design will help them to do just that.

      Trade Review
      Instructors would do well to consider the key tenets of successful games if they are to engage and graduate the coming generations of learners. Bell’s careful analysis of the theories behind gamification, cognitive science, and instructional design will help them to do just that.
      University of British Columbia Library Bloggers
      The intention of the book is to enable practitioners to gamify, explaining in concise but authoritative detail the nature of gamification concepts, and how they function in practice with established principles of pedagogy. However, this does not mean that Game On! is solely applicable to the 'inclass' practitioner. With quantitative elements as well, a focus on students' experiences, and bullet point summaries, gamification is viewed with the kind of practical big-picture thinking crucial to university and academic leadership when considering the risks and rewards of innovation and large-scale implementation.
      —Errol Rivera, Ology: Review in Applied Sciences

      Table of Contents

      Acknowledgments
      Prologue. Ashton to Apple
      1. A Societal Imperative
      2. How Did We Get Here?
      3. The Fairy Tale MOOC
      4. The Hero’s Journey
      5. Ethical Decision Making
      6. Dungeons and Discourse
      7. Threat of Crime and Terrorism
      8. Assessing Gamification
      9. Catching Fire
      Captain’s Epilogue
      Bibliography
      Index

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