Description
Book SynopsisBell's careful analysis of the theories behind gamification, cognitive science, and instructional design will help them to do just that.
Trade ReviewInstructors would do well to consider the key tenets of successful games if they are to engage and graduate the coming generations of learners. Bell’s careful analysis of the theories behind gamification, cognitive science, and instructional design will help them to do just that.
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University of British Columbia Library BloggersThe intention of the book is to enable practitioners to gamify, explaining in concise but authoritative detail the nature of gamification concepts, and how they function in practice with established principles of pedagogy. However, this does not mean that
Game On! is solely applicable to the 'inclass' practitioner. With quantitative elements as well, a focus on students' experiences, and bullet point summaries, gamification is viewed with the kind of practical big-picture thinking crucial to university and academic leadership when considering the risks and rewards of innovation and large-scale implementation.
—Errol Rivera,
Ology: Review in Applied SciencesTable of ContentsAcknowledgments
Prologue. Ashton to Apple
1. A Societal Imperative
2. How Did We Get Here?
3. The Fairy Tale MOOC
4. The Hero’s Journey
5. Ethical Decision Making
6. Dungeons and Discourse
7. Threat of Crime and Terrorism
8. Assessing Gamification
9. Catching Fire
Captain’s Epilogue
Bibliography
Index