Description

Book Synopsis

This book provides a series of transdisciplinary tools to help game designers improve their design pipeline and design output. Using approaches from psychology, anthropology, and sociology, it offers practical tools for all the main aspects of game design from conception through to testing.

Drawing on game design theory, the book looks at the relationship between game design and other disciplines to create a toolbox of modern tools for game designers. It covers archetypes, praxeology, behavioural game design, and emotional game design. Covering a wide breadth of content, the book includes chapters on:

  • Documentation
  • Production
  • Evaluation
  • Analysis and Marketing tools

This book will be of great interest to students on game design courses, as well as early-career game designers and those looking to break into the industry. It will also be of interest to more experienced game designers looking for new game design tools.



Table of Contents

Section One - Introduction

Chapter 1 - How to Use This Book

Chapter 2 - Book Introduction

Section Two - Analysis Tools

Chapter 3 - Design and Analysis

Chapter 4 - Target Audience Tools

Chapter 5 - Data Tools

Section Three - Game Design Tools

Chapter 6 - Introduction to Game Design Tools

Chapter 7 - Brainstorming Techniques

Chapter 8 - Praxeology

Chapter 9 - Self-Determination Theory

Chapter 10 - Habit Loop and Operant Conditioning

Chapter 11 - Game Design Patterns

Chapter 12 - MDA Framework

Chapter 13 - Nudges

Chapter 14 - Behavioural Game Design

Chapter 15 - Emotional Game Design

Chapter 16 - Emotional Theories

Section Four - Documentation

Chapter 17 - Introduction to Documentation

Chapter 18 - Golden Rules

Chapter 19 - Pivotal Documents

Section Five - Conclusion

Chapter 20 - Games, Cakes, and Love

Chapter 21 - The Cake Is Real

Game Design Tools

    Product form

    £42.99

    Includes FREE delivery

    Order before 4pm today for delivery by Thu 25 Jun 2026.

    A Paperback by Diego Ricchiuti

    15 in stock


      View other formats and editions of Game Design Tools by Diego Ricchiuti

      Publisher: Taylor & Francis Ltd
      Publication Date: 12/30/2022 12:00:00 AM
      ISBN13: 9781032134789, 978-1032134789
      ISBN10: 103213478X

      Description

      Book Synopsis

      This book provides a series of transdisciplinary tools to help game designers improve their design pipeline and design output. Using approaches from psychology, anthropology, and sociology, it offers practical tools for all the main aspects of game design from conception through to testing.

      Drawing on game design theory, the book looks at the relationship between game design and other disciplines to create a toolbox of modern tools for game designers. It covers archetypes, praxeology, behavioural game design, and emotional game design. Covering a wide breadth of content, the book includes chapters on:

      • Documentation
      • Production
      • Evaluation
      • Analysis and Marketing tools

      This book will be of great interest to students on game design courses, as well as early-career game designers and those looking to break into the industry. It will also be of interest to more experienced game designers looking for new game design tools.



      Table of Contents

      Section One - Introduction

      Chapter 1 - How to Use This Book

      Chapter 2 - Book Introduction

      Section Two - Analysis Tools

      Chapter 3 - Design and Analysis

      Chapter 4 - Target Audience Tools

      Chapter 5 - Data Tools

      Section Three - Game Design Tools

      Chapter 6 - Introduction to Game Design Tools

      Chapter 7 - Brainstorming Techniques

      Chapter 8 - Praxeology

      Chapter 9 - Self-Determination Theory

      Chapter 10 - Habit Loop and Operant Conditioning

      Chapter 11 - Game Design Patterns

      Chapter 12 - MDA Framework

      Chapter 13 - Nudges

      Chapter 14 - Behavioural Game Design

      Chapter 15 - Emotional Game Design

      Chapter 16 - Emotional Theories

      Section Four - Documentation

      Chapter 17 - Introduction to Documentation

      Chapter 18 - Golden Rules

      Chapter 19 - Pivotal Documents

      Section Five - Conclusion

      Chapter 20 - Games, Cakes, and Love

      Chapter 21 - The Cake Is Real

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