Description

Book Synopsis

This entry in the Game Design Deep Dive series takes a look at the shooter genre: one that has grown with the times and whose influence can be felt from indie teams to major studios. Joshua Bycer breaks down the 30âplusâyear history of one of the most popular genres of the games industry to educate readers on how to design their own. This book is suitable for students and designers to learn about one of the most popular genres on the market.

Key features:

  • Discusses reflexâdriven design and the challenges and balances that go into single and multiplayer gameplay
  • Provides a breakdown of what gunplay is and how to make your FPS design pop
  • Draws from examples across the industry
  • Examines the design and philosophies that went into many of the best shooters released in the past 30 years

Game Design Deep Dive

    Product form

    A Paperback by Joshua Bycer

    £44.99

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    Order before 4pm today for delivery by Fri 11 Sep 2026.

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      Book details

      Publisher CRC Press
      Published 9 November 2024
      ISBN-13 9781032581163
      978-1032581163
      ISBN-10 1032581166

      Description

      Book Synopsis

      This entry in the Game Design Deep Dive series takes a look at the shooter genre: one that has grown with the times and whose influence can be felt from indie teams to major studios. Joshua Bycer breaks down the 30âplusâyear history of one of the most popular genres of the games industry to educate readers on how to design their own. This book is suitable for students and designers to learn about one of the most popular genres on the market.

      Key features:

      • Discusses reflexâdriven design and the challenges and balances that go into single and multiplayer gameplay
      • Provides a breakdown of what gunplay is and how to make your FPS design pop
      • Draws from examples across the industry
      • Examines the design and philosophies that went into many of the best shooters released in the past 30 years

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