Description

Book Synopsis

Game Audio Fundamentals takes the reader on a journey through game audio design: from analog and digital audio basics, to the art and execution of sound effects, soundtracks, and voice production, as well as learning how to make sense of a truly effective soundscape.



Trade Review

"With his Game Audio Fundamentals, Keith Zizza has delivered a solid, hands-on book that touches on all the important aspects of creating sound and music for video games!"

Brian Schmidt, Game Composer/Sound Designer, Executive Director of GameSoundCon



Table of Contents

PART I: Theory and Tools 1. Acoustics and Analog Audio 2. Digital Audio 3. Music Theory for Audio Designers 4. Production Tools PART II: Soundscapes and Disciplines 5. DAW Essentials, Part I: Editing, Workflow, and Rendering 6. DAW Essentials, Part II: An Overview of Plug-ins 7. Understanding Soundscapes for Games 8. Sound Design 9. Music 10. Dialogue PART III: Practice 11. Production and Development 12. Implementation 13. Listening 14. Finding Game Audio Work

Game Audio Fundamentals

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    £39.99

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    Order before 4pm tomorrow for delivery by Wed 10 Jun 2026.

    A Paperback by Keith Zizza

    1 in stock


      View other formats and editions of Game Audio Fundamentals by Keith Zizza

      Publisher: Taylor & Francis Ltd
      Publication Date: 7/3/2023 12:00:00 AM
      ISBN13: 9781032111957, 978-1032111957
      ISBN10: 103211195X

      Description

      Book Synopsis

      Game Audio Fundamentals takes the reader on a journey through game audio design: from analog and digital audio basics, to the art and execution of sound effects, soundtracks, and voice production, as well as learning how to make sense of a truly effective soundscape.



      Trade Review

      "With his Game Audio Fundamentals, Keith Zizza has delivered a solid, hands-on book that touches on all the important aspects of creating sound and music for video games!"

      Brian Schmidt, Game Composer/Sound Designer, Executive Director of GameSoundCon



      Table of Contents

      PART I: Theory and Tools 1. Acoustics and Analog Audio 2. Digital Audio 3. Music Theory for Audio Designers 4. Production Tools PART II: Soundscapes and Disciplines 5. DAW Essentials, Part I: Editing, Workflow, and Rendering 6. DAW Essentials, Part II: An Overview of Plug-ins 7. Understanding Soundscapes for Games 8. Sound Design 9. Music 10. Dialogue PART III: Practice 11. Production and Development 12. Implementation 13. Listening 14. Finding Game Audio Work

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