Description

Book Synopsis

Game Audio Fundamentals takes the reader on a journey through game audio design: from analog and digital audio basics, to the art and execution of sound effects, soundtracks, and voice production, as well as learning how to make sense of a truly effective soundscape.



Trade Review

"With his Game Audio Fundamentals, Keith Zizza has delivered a solid, hands-on book that touches on all the important aspects of creating sound and music for video games!"

Brian Schmidt, Game Composer/Sound Designer, Executive Director of GameSoundCon



Table of Contents

PART I: Theory and Tools 1. Acoustics and Analog Audio 2. Digital Audio 3. Music Theory for Audio Designers 4. Production Tools PART II: Soundscapes and Disciplines 5. DAW Essentials, Part I: Editing, Workflow, and Rendering 6. DAW Essentials, Part II: An Overview of Plug-ins 7. Understanding Soundscapes for Games 8. Sound Design 9. Music 10. Dialogue PART III: Practice 11. Production and Development 12. Implementation 13. Listening 14. Finding Game Audio Work

Game Audio Fundamentals

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£39.99

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Order before 4pm today for delivery by Fri 9 Jan 2026.

A Paperback by Keith Zizza

1 in stock


    View other formats and editions of Game Audio Fundamentals by Keith Zizza

    Publisher: Taylor & Francis Ltd
    Publication Date: 7/3/2023 12:00:00 AM
    ISBN13: 9781032111957, 978-1032111957
    ISBN10: 103211195X

    Description

    Book Synopsis

    Game Audio Fundamentals takes the reader on a journey through game audio design: from analog and digital audio basics, to the art and execution of sound effects, soundtracks, and voice production, as well as learning how to make sense of a truly effective soundscape.



    Trade Review

    "With his Game Audio Fundamentals, Keith Zizza has delivered a solid, hands-on book that touches on all the important aspects of creating sound and music for video games!"

    Brian Schmidt, Game Composer/Sound Designer, Executive Director of GameSoundCon



    Table of Contents

    PART I: Theory and Tools 1. Acoustics and Analog Audio 2. Digital Audio 3. Music Theory for Audio Designers 4. Production Tools PART II: Soundscapes and Disciplines 5. DAW Essentials, Part I: Editing, Workflow, and Rendering 6. DAW Essentials, Part II: An Overview of Plug-ins 7. Understanding Soundscapes for Games 8. Sound Design 9. Music 10. Dialogue PART III: Practice 11. Production and Development 12. Implementation 13. Listening 14. Finding Game Audio Work

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