Description

Book Synopsis

Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field. This book acts as a toolbox of proven techniques coupled with the newest advances in game AI. These techniques can be applied to almost any game and include topics such as behavior trees, utility theory, path planning, character behavior, and tactical reasoning.

KEY FEATURES

  • Contains 42 chapters from 50 of the game industry's top developers and researchers.
  • Provides real-life case studies of game AI in published commercial games.
  • Covers a wide range of AI in games, with topics applicable to almost any game.
  • Includes downloadable demos and/or source code, available at http://www.gameaipro.com

SECTION EDITORS

Neil Kirby General

Table of Contents

Part 1: General Wisdom: Contributed Chapters. Part 2: Architecture: Contributed Chapters. Part 3: Movement and Pathfinding: Contributed Chapters. Part 4: Strategy and Tactics: Contributed Chapters. Part 5: Agent Awareness and Knowledge Representation: Contributed Chapters. Part 6: Racing: Contributed Chapters. Part 7: Odds and Ends: Contributed Chapters

Game AI Pro 3

    Product form

    A Hardback by Steve Rabin

    £72.99

    Includes FREE delivery

    Order before 4pm today for delivery by Thu 12 Nov 2026.

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      Book details

      Published 22 June 2017
      ISBN-13 9781498742580
      978-1498742580
      ISBN-10 1498742580

      Description

      Book Synopsis

      Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field. This book acts as a toolbox of proven techniques coupled with the newest advances in game AI. These techniques can be applied to almost any game and include topics such as behavior trees, utility theory, path planning, character behavior, and tactical reasoning.

      KEY FEATURES

      • Contains 42 chapters from 50 of the game industry's top developers and researchers.
      • Provides real-life case studies of game AI in published commercial games.
      • Covers a wide range of AI in games, with topics applicable to almost any game.
      • Includes downloadable demos and/or source code, available at http://www.gameaipro.com

      SECTION EDITORS

      Neil Kirby General

      Table of Contents

      Part 1: General Wisdom: Contributed Chapters. Part 2: Architecture: Contributed Chapters. Part 3: Movement and Pathfinding: Contributed Chapters. Part 4: Strategy and Tactics: Contributed Chapters. Part 5: Agent Awareness and Knowledge Representation: Contributed Chapters. Part 6: Racing: Contributed Chapters. Part 7: Odds and Ends: Contributed Chapters

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