Description

Book Synopsis
Master today's required computer science topics while preparing for further study with Lambert's FUNDAMENTALS OF PYTHON: FIRST PROGRAMS. This book's easygoing approach is ideal, no matter what your background. The approach starts with simple algorithmic code and then scales into working with functions, objects, and classes as the problems become more complex and require new abstraction mechanisms. Rather than working only with numeric or text-based applications like other introductory texts, this edition presents graphics, image manipulation, GUIs, and simple networked client/server applications. The author uses Python's standard Turtle graphics module to introduce graphics and to provide open source frameworks for easy image processing and GUI application development.

Table of Contents
1. Introduction. 2. Data Types and Expressions. 3. Control Statements. 4. Strings and Text Files. 5. Lists and Dictionaries. 6. Design with Functions. 7. Simple Graphics and Image Processing. 8. Graphical User Interfaces. 9. Design with Classes. 10. Network Applications and Client/Server Programming. 11. Searching, Sorting, and Complexity. Appendices. Glossary. Index.

Fundamentals of Python

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    Order before 4pm today for delivery by Sat 27 Jun 2026.

    A Paperback / softback by Kenneth Lambert

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      Publisher: Cengage Learning, Inc
      Publication Date: 01/01/2018
      ISBN13: 9781337560092, 978-1337560092
      ISBN10: 133756009X

      Description

      Book Synopsis
      Master today's required computer science topics while preparing for further study with Lambert's FUNDAMENTALS OF PYTHON: FIRST PROGRAMS. This book's easygoing approach is ideal, no matter what your background. The approach starts with simple algorithmic code and then scales into working with functions, objects, and classes as the problems become more complex and require new abstraction mechanisms. Rather than working only with numeric or text-based applications like other introductory texts, this edition presents graphics, image manipulation, GUIs, and simple networked client/server applications. The author uses Python's standard Turtle graphics module to introduce graphics and to provide open source frameworks for easy image processing and GUI application development.

      Table of Contents
      1. Introduction. 2. Data Types and Expressions. 3. Control Statements. 4. Strings and Text Files. 5. Lists and Dictionaries. 6. Design with Functions. 7. Simple Graphics and Image Processing. 8. Graphical User Interfaces. 9. Design with Classes. 10. Network Applications and Client/Server Programming. 11. Searching, Sorting, and Complexity. Appendices. Glossary. Index.

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