Description

Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They'll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They'll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning.

This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.

Fundamentals of Game Design

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£51.99

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by Ernest Adams

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Short Description:

Now in its third edition, the classic book on game design has been completely revised to include the latest developments... Read more

    Publisher: Pearson Education (US)
    Publication Date: 1/7/2014
    ISBN13: 9780321929679, 978-0321929679
    ISBN10: 0321929675

    Non Fiction , Computing

    Description

    Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They'll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They'll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning.

    This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.

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