Description

Book Synopsis

Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fifth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference.

Focusing on geometric intuition, this book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts.

HIGHLIGHTS

  • Major updates and improvements to numerous chapters, including shading, ray tracing, physics-based rendering, math, and sampling
  • Updated coverage of existing topics
  • The absorption and reworking of several chapters to create a mor

    Table of Contents

    1 Introduction

    2 Miscellaneous Math

    3 Raster Images

    4 Ray Tracing

    5 Surface Shading

    6 Linear Algebra

    7 Transformation Matrices

    8 Viewing

    9 The Graphics Pipeline

    10 Signal Processing

    11 Texture Mapping

    12 Data Structures for Graphics

    13 Sampling

    14 Physics-Based Rendering

    15 Curves

    Michael Gleicher

    16 Computer Animation

    Michael Ashikhmin

    17 Using Graphics Hardware

    Peter Willemsen

    18 Color

    Erik Reinhard and Garrett Johnson

    19 Visual Perception

    William B. Thompson

    20 Tone Reproduction

    Erik Reinhard

    21 Implicit Modeling

    Brian Wyvill

    22 Computer Graphics in Games

    Naty Hoffman

    23 Visualization

    Tamara Munzner

Fundamentals of Computer Graphics

    Product form

    £150.57

    Includes FREE delivery

    Order before 4pm today for delivery by Wed 1 Jul 2026.

    A Hardback by Steve Marschner, Peter Shirley

    3 in stock


      View other formats and editions of Fundamentals of Computer Graphics by Steve Marschner

      Publisher: Taylor & Francis Ltd
      Publication Date: 30/09/2021
      ISBN13: 9780367505035, 978-0367505035
      ISBN10: 0367505037

      Description

      Book Synopsis

      Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fifth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference.

      Focusing on geometric intuition, this book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts.

      HIGHLIGHTS

      • Major updates and improvements to numerous chapters, including shading, ray tracing, physics-based rendering, math, and sampling
      • Updated coverage of existing topics
      • The absorption and reworking of several chapters to create a mor

        Table of Contents

        1 Introduction

        2 Miscellaneous Math

        3 Raster Images

        4 Ray Tracing

        5 Surface Shading

        6 Linear Algebra

        7 Transformation Matrices

        8 Viewing

        9 The Graphics Pipeline

        10 Signal Processing

        11 Texture Mapping

        12 Data Structures for Graphics

        13 Sampling

        14 Physics-Based Rendering

        15 Curves

        Michael Gleicher

        16 Computer Animation

        Michael Ashikhmin

        17 Using Graphics Hardware

        Peter Willemsen

        18 Color

        Erik Reinhard and Garrett Johnson

        19 Visual Perception

        William B. Thompson

        20 Tone Reproduction

        Erik Reinhard

        21 Implicit Modeling

        Brian Wyvill

        22 Computer Graphics in Games

        Naty Hoffman

        23 Visualization

        Tamara Munzner

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