Description

Book Synopsis

Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fifth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference.

Focusing on geometric intuition, this book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts.

HIGHLIGHTS

  • Major updates and improvements to numerous chapters, including shading, ray tracing, physics-based rendering, math, and sampling
  • Updated coverage of existing topics
  • The absorption and reworking of several chapters to create a mor

    Table of Contents

    1 Introduction

    2 Miscellaneous Math

    3 Raster Images

    4 Ray Tracing

    5 Surface Shading

    6 Linear Algebra

    7 Transformation Matrices

    8 Viewing

    9 The Graphics Pipeline

    10 Signal Processing

    11 Texture Mapping

    12 Data Structures for Graphics

    13 Sampling

    14 Physics-Based Rendering

    15 Curves

    Michael Gleicher

    16 Computer Animation

    Michael Ashikhmin

    17 Using Graphics Hardware

    Peter Willemsen

    18 Color

    Erik Reinhard and Garrett Johnson

    19 Visual Perception

    William B. Thompson

    20 Tone Reproduction

    Erik Reinhard

    21 Implicit Modeling

    Brian Wyvill

    22 Computer Graphics in Games

    Naty Hoffman

    23 Visualization

    Tamara Munzner

Fundamentals of Computer Graphics

Product form

£143.08

Includes FREE delivery

Order before 4pm tomorrow for delivery by Tue 23 Dec 2025.

A Hardback by Steve Marschner, Peter Shirley

1 in stock


    View other formats and editions of Fundamentals of Computer Graphics by Steve Marschner

    Publisher: Taylor & Francis Ltd
    Publication Date: 30/09/2021
    ISBN13: 9780367505035, 978-0367505035
    ISBN10: 0367505037

    Description

    Book Synopsis

    Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fifth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference.

    Focusing on geometric intuition, this book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts.

    HIGHLIGHTS

    • Major updates and improvements to numerous chapters, including shading, ray tracing, physics-based rendering, math, and sampling
    • Updated coverage of existing topics
    • The absorption and reworking of several chapters to create a mor

      Table of Contents

      1 Introduction

      2 Miscellaneous Math

      3 Raster Images

      4 Ray Tracing

      5 Surface Shading

      6 Linear Algebra

      7 Transformation Matrices

      8 Viewing

      9 The Graphics Pipeline

      10 Signal Processing

      11 Texture Mapping

      12 Data Structures for Graphics

      13 Sampling

      14 Physics-Based Rendering

      15 Curves

      Michael Gleicher

      16 Computer Animation

      Michael Ashikhmin

      17 Using Graphics Hardware

      Peter Willemsen

      18 Color

      Erik Reinhard and Garrett Johnson

      19 Visual Perception

      William B. Thompson

      20 Tone Reproduction

      Erik Reinhard

      21 Implicit Modeling

      Brian Wyvill

      22 Computer Graphics in Games

      Naty Hoffman

      23 Visualization

      Tamara Munzner

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