Description

Book Synopsis

Robert C. Martin (Uncle Bob) wrote his first line of code at the age of 12 in 1964 and has been employed as a programmer since 1970. He is cofounder of cleancoders.com, offering online video training for software developers, and is founder of Uncle Bob Consulting LLC, offering software consulting, training, and skill development services to major corporations worldwide. He served as the Master Craftsman at 8th Light, Inc., a Chicago-based software consulting firm. Mr. Martin has published dozens of articles in various trade journals, authored many books, and is a regular speaker at international conferences and trade shows.



Table of Contents

Foreword xiii
Preface xv
Acknowledgments xxi
About the Author xxiii

Part I: Functional Basics 1

Chapter 1: Immutability 3
What Is Functional Programming? 4
The Problem with Assignment 7
So Why Is It Called Functional? 10
No Change of State? 12
Immutability 15

Chapter 2: Persistent Data 17
On Cheating 19
Making Copies 20
Structural Sharing 23

Chapter 3: Recursion and Iteration 27
Iteration 28
Recursion 32

Chapter 4: Laziness 37
Lazy Accumulation 40
OK, but Why? 41
Coda 42

Chapter 5: Statefulness 43
When We MUST Mutate 47
Software Transactional Memory (STM) 48
Life Is Hard, Software Is Harder 51

Part II: Comparative Analysis 53

Chapter 6: Prime Factors 55
Java Version 56
Clojure Version 60
Conclusion 63

Chapter 7: Bowling Game 65
Java Version 66
Clojure Version 71
Conclusion 75

Chapter 8: Gossiping Bus Drivers 77
Java Solution 78
Clojure 88
Conclusion 93

Chapter 9: Object-Oriented Programming 95
Functional Payroll 98
Namespaces and Source Files 107
Conclusion 108

Chapter 10: Types 109

Part III: Functional Design 115

Chapter 11: Data Flow 117

Chapter 12: SOLID 125
The Single Responsibility Principle (SRP) 126
The Open-Closed Principle (OCP) 131
The Liskov Substitution Principle (LSP) 138
The Interface Segregation Principle (ISP) 147
The Dependency Inversion Principle (DIP) 152

Part IV: Functional Pragmatics 181

Chapter 13: Tests 183
But What about the REPL? 184
What about Mocks? 184
Property-Based Testing 186
A Diagnostic Technique 190
Functional 197

Chapter 14: GUI 199
Turtle-Graphics in Quil 200

Chapter 15: Concurrency 215
Conclusion 225

Part V: Design Patterns 227

Chapter 16: Design Patterns Review 229
Patterns in Functional Programming 233
Abstract Server 233
Adapter 236
Command 242
Composite 249
Decorator 260
Visitor 264
Abstract Factory 274
Conclusion 281
Postscript: OO Poison? 282

Part VI: Case Study 285

Chapter 17: Wa-Tor 287
Scratch That Itch 309
Showers Solve Problems 312
It's Time to Wildly Reproduce 322
What about the Sharks? 324
Conclusion 335

Afterword 337

Index 341

Functional Design

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A Paperback / softback by Robert Martin

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    View other formats and editions of Functional Design by Robert Martin

    Publisher: Pearson Education (US)
    Publication Date: 11/10/2023
    ISBN13: 9780138176396, 978-0138176396
    ISBN10: 138176396

    Description

    Book Synopsis

    Robert C. Martin (Uncle Bob) wrote his first line of code at the age of 12 in 1964 and has been employed as a programmer since 1970. He is cofounder of cleancoders.com, offering online video training for software developers, and is founder of Uncle Bob Consulting LLC, offering software consulting, training, and skill development services to major corporations worldwide. He served as the Master Craftsman at 8th Light, Inc., a Chicago-based software consulting firm. Mr. Martin has published dozens of articles in various trade journals, authored many books, and is a regular speaker at international conferences and trade shows.



    Table of Contents

    Foreword xiii
    Preface xv
    Acknowledgments xxi
    About the Author xxiii

    Part I: Functional Basics 1

    Chapter 1: Immutability 3
    What Is Functional Programming? 4
    The Problem with Assignment 7
    So Why Is It Called Functional? 10
    No Change of State? 12
    Immutability 15

    Chapter 2: Persistent Data 17
    On Cheating 19
    Making Copies 20
    Structural Sharing 23

    Chapter 3: Recursion and Iteration 27
    Iteration 28
    Recursion 32

    Chapter 4: Laziness 37
    Lazy Accumulation 40
    OK, but Why? 41
    Coda 42

    Chapter 5: Statefulness 43
    When We MUST Mutate 47
    Software Transactional Memory (STM) 48
    Life Is Hard, Software Is Harder 51

    Part II: Comparative Analysis 53

    Chapter 6: Prime Factors 55
    Java Version 56
    Clojure Version 60
    Conclusion 63

    Chapter 7: Bowling Game 65
    Java Version 66
    Clojure Version 71
    Conclusion 75

    Chapter 8: Gossiping Bus Drivers 77
    Java Solution 78
    Clojure 88
    Conclusion 93

    Chapter 9: Object-Oriented Programming 95
    Functional Payroll 98
    Namespaces and Source Files 107
    Conclusion 108

    Chapter 10: Types 109

    Part III: Functional Design 115

    Chapter 11: Data Flow 117

    Chapter 12: SOLID 125
    The Single Responsibility Principle (SRP) 126
    The Open-Closed Principle (OCP) 131
    The Liskov Substitution Principle (LSP) 138
    The Interface Segregation Principle (ISP) 147
    The Dependency Inversion Principle (DIP) 152

    Part IV: Functional Pragmatics 181

    Chapter 13: Tests 183
    But What about the REPL? 184
    What about Mocks? 184
    Property-Based Testing 186
    A Diagnostic Technique 190
    Functional 197

    Chapter 14: GUI 199
    Turtle-Graphics in Quil 200

    Chapter 15: Concurrency 215
    Conclusion 225

    Part V: Design Patterns 227

    Chapter 16: Design Patterns Review 229
    Patterns in Functional Programming 233
    Abstract Server 233
    Adapter 236
    Command 242
    Composite 249
    Decorator 260
    Visitor 264
    Abstract Factory 274
    Conclusion 281
    Postscript: OO Poison? 282

    Part VI: Case Study 285

    Chapter 17: Wa-Tor 287
    Scratch That Itch 309
    Showers Solve Problems 312
    It's Time to Wildly Reproduce 322
    What about the Sharks? 324
    Conclusion 335

    Afterword 337

    Index 341

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