Description

Book Synopsis

This supplement brings a new dimension to games of Frostgrave, allowing players to lead expeditions into the wilderness north of the city, searching for undiscovered ruins and facing the perils of the Wildwoods.

For years, spellcasters have flocked to the Frozen City, braving the perils of its ruins in the hunt for relics and forgotten magic. While the city still holds many such secrets, newly arrived wizards must delve deeper and fight harder to make their mark. A few turn from the city, seeking instead the remote settlements that surrounded ancient Felstad. Such expeditions are not without their own dangers, however in the vast forests of the Wildwoods, death lurks in the empty cookpot and torn waterskin, in the cold of night and the looming storm, and in the teeth and claws of the beast behind the next tree

This supplement for Frostgrave: Fantasy Wargames in the Frozen City takes players beyond the ruins with rules for running expeditions in se

Trade Review

This is a treat. -- Wargames Illustrated * Wargames Illustrated *
Add it to your collection! -- Ben Shaw * OnTabletop *
The gold standard for how best to expand upon a gaming system. -- Giaco Furino * Tech Raptor *

Frostgrave The Wildwoods

    Product form

    A Paperback by Mr Joseph A. McCullough, RU-MOR aRU-MOR

    £17.00

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    RRP £20.00 – you save £3.00 (15%)

    Order before 4pm on Saturday for delivery by Tue 17 Nov 2026.

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      Book details

      Publisher Osprey Games
      Published 22 January 2023
      ISBN-13 9781472858153
      978-1472858153
      ISBN-10 1472858158

      Description

      Book Synopsis

      This supplement brings a new dimension to games of Frostgrave, allowing players to lead expeditions into the wilderness north of the city, searching for undiscovered ruins and facing the perils of the Wildwoods.

      For years, spellcasters have flocked to the Frozen City, braving the perils of its ruins in the hunt for relics and forgotten magic. While the city still holds many such secrets, newly arrived wizards must delve deeper and fight harder to make their mark. A few turn from the city, seeking instead the remote settlements that surrounded ancient Felstad. Such expeditions are not without their own dangers, however in the vast forests of the Wildwoods, death lurks in the empty cookpot and torn waterskin, in the cold of night and the looming storm, and in the teeth and claws of the beast behind the next tree

      This supplement for Frostgrave: Fantasy Wargames in the Frozen City takes players beyond the ruins with rules for running expeditions in se

      Trade Review

      This is a treat. -- Wargames Illustrated * Wargames Illustrated *
      Add it to your collection! -- Ben Shaw * OnTabletop *
      The gold standard for how best to expand upon a gaming system. -- Giaco Furino * Tech Raptor *

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