Description

PART STORY, PART GAME - PURE ADVENTURE! “A new way of telling stories and in many ways the birth of modern gaming, these books captured the imaginations of a generation of kids – it’s great to think that a new generation are going to be similarly captivated” bestselling author Charlie Higson Deep within the Crystal Caves of the Icefinger Mountains, the dreaded Snow Witch is plotting to bring on a new ice age and take over the world. Will YOU be able to stop her? ABOUT THE SERIES The multi-million copy globally bestselling choose-your-own-adventure series is repackaged and reignited for a brand new generation of children. All you need is a dice and you can choose which way the story goes Be careful - the main character can die at any point! 20 million copies sold worldwide in 32 languages Perfect for kids who love gaming A great way to encourage children away from gaming on screens and get them back into reading books!

Fighting Fantasy: The Caverns of the Snow Witch

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£7.21

Includes FREE delivery
Usually despatched within 5 days
Paperback / softback by Ian Livingstone

1 in stock

Short Description:

PART STORY, PART GAME - PURE ADVENTURE! “A new way of telling stories and in many ways the birth of... Read more

    Publisher: Scholastic
    Publication Date: 05/09/2019
    ISBN13: 9781407188478, 978-1407188478
    ISBN10: 140718847X

    Number of Pages: 224

    Children & Teen , Teen & Young Adult

    Description

    PART STORY, PART GAME - PURE ADVENTURE! “A new way of telling stories and in many ways the birth of modern gaming, these books captured the imaginations of a generation of kids – it’s great to think that a new generation are going to be similarly captivated” bestselling author Charlie Higson Deep within the Crystal Caves of the Icefinger Mountains, the dreaded Snow Witch is plotting to bring on a new ice age and take over the world. Will YOU be able to stop her? ABOUT THE SERIES The multi-million copy globally bestselling choose-your-own-adventure series is repackaged and reignited for a brand new generation of children. All you need is a dice and you can choose which way the story goes Be careful - the main character can die at any point! 20 million copies sold worldwide in 32 languages Perfect for kids who love gaming A great way to encourage children away from gaming on screens and get them back into reading books!

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