Description

Book Synopsis

Feminism in Play focuses on women as they are depicted in video games, as participants in games culture, and as contributors to the games industry. This volume showcases women’s resistance to the norms of games culture, as well as women’s play and creative practices both in and around the games industry. Contributors analyze the interconnections between games and the broader societal and structural issues impeding the successful inclusion of women in games and games culture. In offering this framework, this volume provides a platform to the silenced and marginalized, offering counter-narratives to the post-racial and post-gendered fantasies that so often obscure the violent context of production and consumption of games culture.



Table of Contents

1. Introduction: Reframing Hegemonic Conceptions of Women and Feminism in Gaming Culture (Kishonna L. Gray, Emma Vossen, and Gerald Voorhees)

Part I. Neither Virgin Nor Vixen: Representations of Women

2. Women by Women: A Gender Analysis of Sierra Titles by Women Designers (Angela R. Cox)

3. The Material Undermining of Magical Feminism in Bioshock Infinite: Burial at Sea (James Malazita)

4. “From Sirens to Cyborgs:The media politics of the female voice in games and game cultures (Milena Droumeva)

5. The Magnificent Memory Machine: The Nancy Drew Series and Women’s History (Robyn Hope)

6. The Sexual Politics of Videogame Graphics (Robert Mejia & Barbara LeSavoy)

Part II. All Made Up: Gendering Assemblages

7. Women’s Experiences on the Path to Game Development (Johanna Weststar & Marie-Josée Legault)

8. Rule Makers versus Rule Breakers: The Impact of Legislative Policies on Women Game Developers in the Japanese Game Industry (Tsugumi Okabe)

9. Sexism and the WoWGirl: A Study of Perceptions of Women World of Warcraft (Thaiane Oliveira, Reynaldo Gonçalves, Alessandra Maia, Julia Silveira, and Simone Evangelista)

10. With Great Power Comes Great Responsibility: Video Game Live Streaming and its Potential Risks and Benefits for Female Gamers (Lena Uszkoreit)

Part III. Beyond Feminization: Gaming and Social Futures

11. Doing/Undoing Gender with the Girl Gamer in High Performance Play (Emma Witkowski)

12. The Magic Circle and Consent in Gaming Practices (Emma Vossen)

13. Shoot the Gun Inside: Doubt and Feminist Epistemology in Video Games (Elyse Janish)

14. Women Agents and Double-Agents: Theorizing Feminine Gaze in Video Games (Stephanie C. Jennings)

15. Feminism and Gameplay Performance (Emma Westecott)

Feminism in Play

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    £24.99

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    Order before 4pm today for delivery by Wed 10 Jun 2026.

    A Paperback / softback by Kishonna L. Gray, Gerald Voorhees, Emma Vossen

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      View other formats and editions of Feminism in Play by Kishonna L. Gray

      Publisher: Springer International Publishing AG
      Publication Date: 10/10/2018
      ISBN13: 9783319905389, 978-3319905389
      ISBN10: 3319905384

      Description

      Book Synopsis

      Feminism in Play focuses on women as they are depicted in video games, as participants in games culture, and as contributors to the games industry. This volume showcases women’s resistance to the norms of games culture, as well as women’s play and creative practices both in and around the games industry. Contributors analyze the interconnections between games and the broader societal and structural issues impeding the successful inclusion of women in games and games culture. In offering this framework, this volume provides a platform to the silenced and marginalized, offering counter-narratives to the post-racial and post-gendered fantasies that so often obscure the violent context of production and consumption of games culture.



      Table of Contents

      1. Introduction: Reframing Hegemonic Conceptions of Women and Feminism in Gaming Culture (Kishonna L. Gray, Emma Vossen, and Gerald Voorhees)

      Part I. Neither Virgin Nor Vixen: Representations of Women

      2. Women by Women: A Gender Analysis of Sierra Titles by Women Designers (Angela R. Cox)

      3. The Material Undermining of Magical Feminism in Bioshock Infinite: Burial at Sea (James Malazita)

      4. “From Sirens to Cyborgs:The media politics of the female voice in games and game cultures (Milena Droumeva)

      5. The Magnificent Memory Machine: The Nancy Drew Series and Women’s History (Robyn Hope)

      6. The Sexual Politics of Videogame Graphics (Robert Mejia & Barbara LeSavoy)

      Part II. All Made Up: Gendering Assemblages

      7. Women’s Experiences on the Path to Game Development (Johanna Weststar & Marie-Josée Legault)

      8. Rule Makers versus Rule Breakers: The Impact of Legislative Policies on Women Game Developers in the Japanese Game Industry (Tsugumi Okabe)

      9. Sexism and the WoWGirl: A Study of Perceptions of Women World of Warcraft (Thaiane Oliveira, Reynaldo Gonçalves, Alessandra Maia, Julia Silveira, and Simone Evangelista)

      10. With Great Power Comes Great Responsibility: Video Game Live Streaming and its Potential Risks and Benefits for Female Gamers (Lena Uszkoreit)

      Part III. Beyond Feminization: Gaming and Social Futures

      11. Doing/Undoing Gender with the Girl Gamer in High Performance Play (Emma Witkowski)

      12. The Magic Circle and Consent in Gaming Practices (Emma Vossen)

      13. Shoot the Gun Inside: Doubt and Feminist Epistemology in Video Games (Elyse Janish)

      14. Women Agents and Double-Agents: Theorizing Feminine Gaze in Video Games (Stephanie C. Jennings)

      15. Feminism and Gameplay Performance (Emma Westecott)

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