Description

Book Synopsis

.- Human Behavior in Extended Reality.
.- The Mediating Effect of Presence on Musical Emotions in Virtual Environments.
.- Effects of 6DoF Motion on Cybersickness in Interactive Virtual Reality.
.- Is immersivity important in training soft skills in the metaverse?.
.- Assessing Sense of Presence and Emotions in Virtual Reality based on Job-Related Expertise: A Pilot Study with Police Officers.
.- The impact of virtual reality social platforms on autobiographical memory and self-disclosure: an experimental study.
.- Effective Navigation in VR Spaces Using Visual and Auditory Stimulation.
.- Evaluation of the Effectiveness of Traditional Training vs. Immersive Training: A Case Study of Building Safety & Emergency Training.
.- Extended Reality in Education.
.- Exploring the Impact of AI-Driven Virtual Assistants in AR and VR Environments for Special Needs Education: A Quantitative Analysis.
.- Factors Influencing Higher Education Academics' Acceptance of Augmented Reality Applications in Post-Pandemic Era: Pilot Study.
.- OcuLeO: Immersive VR Learning Adventure.
.- Immersive 360 Experiences for Geoscience Learning.
.- GardenWords A garden watering AR game for learning vocabulary using speech.
.- An Authoring Tool for XR Learning Environments.
.- Development and Evaluation of Mobile Augmented Reality for Astronomy (MARA).
.- Design principles for pedagogical agents in a virtual reality learning environment: providing explanations in real-time using natural language processing.
.- Cyber Social Security Education.
.- Virtual Reality for Synchronous Learning in Higher Education.
.- Interland4All Using AR to Promote a Safe and Responsible Use of the Internet by Frail Children.

Extended Reality

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    A Paperback by Lucio Tommaso De Paolis

    £999.99

    Includes FREE delivery

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      Book details

      Publisher Springer
      Published 9 April 2024
      ISBN-13 9783031717123
      978-3031717123
      ISBN-10 3031717120
      Also in:
      Computer science

      Description

      Book Synopsis

      .- Human Behavior in Extended Reality.
      .- The Mediating Effect of Presence on Musical Emotions in Virtual Environments.
      .- Effects of 6DoF Motion on Cybersickness in Interactive Virtual Reality.
      .- Is immersivity important in training soft skills in the metaverse?.
      .- Assessing Sense of Presence and Emotions in Virtual Reality based on Job-Related Expertise: A Pilot Study with Police Officers.
      .- The impact of virtual reality social platforms on autobiographical memory and self-disclosure: an experimental study.
      .- Effective Navigation in VR Spaces Using Visual and Auditory Stimulation.
      .- Evaluation of the Effectiveness of Traditional Training vs. Immersive Training: A Case Study of Building Safety & Emergency Training.
      .- Extended Reality in Education.
      .- Exploring the Impact of AI-Driven Virtual Assistants in AR and VR Environments for Special Needs Education: A Quantitative Analysis.
      .- Factors Influencing Higher Education Academics' Acceptance of Augmented Reality Applications in Post-Pandemic Era: Pilot Study.
      .- OcuLeO: Immersive VR Learning Adventure.
      .- Immersive 360 Experiences for Geoscience Learning.
      .- GardenWords A garden watering AR game for learning vocabulary using speech.
      .- An Authoring Tool for XR Learning Environments.
      .- Development and Evaluation of Mobile Augmented Reality for Astronomy (MARA).
      .- Design principles for pedagogical agents in a virtual reality learning environment: providing explanations in real-time using natural language processing.
      .- Cyber Social Security Education.
      .- Virtual Reality for Synchronous Learning in Higher Education.
      .- Interland4All Using AR to Promote a Safe and Responsible Use of the Internet by Frail Children.

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