Description

Book Synopsis

.- Extended Reality in Rehabilitation.
.- Virtual Reality for Carpal Tunnel Syndrome Rehabilitation: A Comprehensive Approach to Therapeutic Efficacy.
.- Assessment of Neuroaesthetic Criteria to Select Hedonic Stimuli for Rehabilitation: a Preliminary Study.
.- Validation of a MediaPipe system for markerless motion analysis during virtual reality rehabilitation.
.- Exploring the Application and Usability of Emerging Technologies in Neuromotor Rehabilitation for a Patient with 5q-Spinal Muscular Atrophy Type 2 Receiving a Gene-Based Therapy: A Single Case Study.
.- Virtual Reality and Virtual Human in support of rehabilitation methods such as lip reading.
.- Extended Reality in Industry.
.- Augmented Reality for Enhanced Usability and Functionality of Industrial SCADA Systems.
.- Instructive HMI Approach Based on Augmented Reality for UFactory Lite 6 Robotic Arm Basic Control.
.- 3D Virtual System for Learning in the Interpretation of Piping and Instrumentation Diagrams Using the ISA 5.1 Standard.
.- 3D virtual system for training operators in automatic control of a two-phase separator.
.- An Approach Toward Training Better Construction Industry Installers by Using Augmented Reality.
.- Development of Educational Tools for Industrial Control using HIL Simulation.
.- Managing Training Scenarios in a Distributed Virtual Electrician Training System.
.- Extended Reality in Cultural Heritage and Performing Arts.
.- A tool for the analysis and Virtual Reality visualization of the virtual restoration of Cultural Heritage 3D models.
.- Exploring Acoustics Perception through XR Spatial Audio Experiences: Experiments and Data Collection for the Listen to The Theatre' Project.
.- Beneath the Louvre pyramid: Immersive auralisation workflow for evaluating potential acoustic treatments.
.- The Missing Sky: a dome for the SS. Medici of Alberobello. VR for heritage valorization.
.- Integration and (re)Use of Digital Data in a Geomatics-Virtual Reality Workflow for Heritage Site Virtual Reconstruction: The Case of Tiwanaku UNESCO Site, Bolivia.
.- LLM-Aided Museum Guide: Personalized Tours Based on User Preferences.
.- Investigating Tourist Acceptance of a VR Multisensory System in a Public Weapons Exhibition.
.- Empowering XR Heritage Through a Blockchain-Based Revenue Sharing System.
.- chnological Representations of Architectural Space: A Comparative Analysys of Kundmanngasse Haus and Casa Batlló.
.- A case study in XR live performance.
.- Designing digital solutions in the cultural heritage and tourism industry for advancing visitors' experiences: SMEs needs, preferences, and expectations.
.- Extended Reality in Performing Arts: Enhancing the Experience of Archaeological Heritage.
.- An Interactive Digital Experience to Enhance the Cultural Heritage of the Town of Gallipoli: The Gallipoli MAB Project.
.- Re-reading Calvino: Il Barone Rampante in the Metaverse.
.- A View-planning Approach to 3D Reconstruction.

Extended Reality

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    A Paperback by Lucio Tommaso De Paolis

    £999.99

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      Book details

      Publisher Springer
      Published 9 December 2024
      ISBN-13 9783031717093
      978-3031717093
      ISBN-10 3031717090
      Also in:
      Computer science

      Description

      Book Synopsis

      .- Extended Reality in Rehabilitation.
      .- Virtual Reality for Carpal Tunnel Syndrome Rehabilitation: A Comprehensive Approach to Therapeutic Efficacy.
      .- Assessment of Neuroaesthetic Criteria to Select Hedonic Stimuli for Rehabilitation: a Preliminary Study.
      .- Validation of a MediaPipe system for markerless motion analysis during virtual reality rehabilitation.
      .- Exploring the Application and Usability of Emerging Technologies in Neuromotor Rehabilitation for a Patient with 5q-Spinal Muscular Atrophy Type 2 Receiving a Gene-Based Therapy: A Single Case Study.
      .- Virtual Reality and Virtual Human in support of rehabilitation methods such as lip reading.
      .- Extended Reality in Industry.
      .- Augmented Reality for Enhanced Usability and Functionality of Industrial SCADA Systems.
      .- Instructive HMI Approach Based on Augmented Reality for UFactory Lite 6 Robotic Arm Basic Control.
      .- 3D Virtual System for Learning in the Interpretation of Piping and Instrumentation Diagrams Using the ISA 5.1 Standard.
      .- 3D virtual system for training operators in automatic control of a two-phase separator.
      .- An Approach Toward Training Better Construction Industry Installers by Using Augmented Reality.
      .- Development of Educational Tools for Industrial Control using HIL Simulation.
      .- Managing Training Scenarios in a Distributed Virtual Electrician Training System.
      .- Extended Reality in Cultural Heritage and Performing Arts.
      .- A tool for the analysis and Virtual Reality visualization of the virtual restoration of Cultural Heritage 3D models.
      .- Exploring Acoustics Perception through XR Spatial Audio Experiences: Experiments and Data Collection for the Listen to The Theatre' Project.
      .- Beneath the Louvre pyramid: Immersive auralisation workflow for evaluating potential acoustic treatments.
      .- The Missing Sky: a dome for the SS. Medici of Alberobello. VR for heritage valorization.
      .- Integration and (re)Use of Digital Data in a Geomatics-Virtual Reality Workflow for Heritage Site Virtual Reconstruction: The Case of Tiwanaku UNESCO Site, Bolivia.
      .- LLM-Aided Museum Guide: Personalized Tours Based on User Preferences.
      .- Investigating Tourist Acceptance of a VR Multisensory System in a Public Weapons Exhibition.
      .- Empowering XR Heritage Through a Blockchain-Based Revenue Sharing System.
      .- chnological Representations of Architectural Space: A Comparative Analysys of Kundmanngasse Haus and Casa Batlló.
      .- A case study in XR live performance.
      .- Designing digital solutions in the cultural heritage and tourism industry for advancing visitors' experiences: SMEs needs, preferences, and expectations.
      .- Extended Reality in Performing Arts: Enhancing the Experience of Archaeological Heritage.
      .- An Interactive Digital Experience to Enhance the Cultural Heritage of the Town of Gallipoli: The Gallipoli MAB Project.
      .- Re-reading Calvino: Il Barone Rampante in the Metaverse.
      .- A View-planning Approach to 3D Reconstruction.

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