Description

Book Synopsis

.- Extended Reality in Health and Medicine.
.- A Personalized Captioning Strategy for the Deaf and Hard-of-Hearing Users in an Augmented Reality Environment.
.- A Study of Gaze Contact Conditioning in Children with Autism Based on AR Technology.
.- Exploring the Effectiveness of Assistive Technology: A Preliminary Case Study Using Makey Makey, Tobii Eye Tracker, and Leap Motion.
.- Therapies for strabismus and amblyopia in children: are we ready to take advantage of XR?.
.- Mixed Reality Versus 3D Printing In Presurgical Visualization Of Soft and Hard Tissues: Selected Cases.
.- Transforming Anatomopathology with XR Pathology: A Usability Study on HoloLens Integration.
.- VheaRts: Reporting a single-centre experience in developing and implementing a virtual reality application for planning treatment of congenital heart disease.
.- XR-based serious game for assessing bradykinesia in patients with Parkinson's Disease.
.- Improving understanding of cardiovascular structures: a workflow to visualize patient-specific simulations in virtual reality.
.- AEducAR3.0: an exciting hybrid educational platform for a comprehensive neuroanatomy learning.
.- HeadTurner VR' Developing a virtual reality game for measuring neck mobility.
.- Surgical Simulation in Extended Reality for OR 2.0 using Unreal Engine 5 to Improve Patient Outcomes.
.- Surgical Tool Tracking: Comparative Analysis of AR camera, OptiTrack IR, and RealSense Depth Camera Systems.
.- Brain Visualizer: a Tool for EEG Data Processing and 3D Brain Activity Visualization.
.- Fostering Interactive Mindfulness Experiences in VR.
.- Endless Runner Game in Virtual Reality Controlled by a Self-Paced Brain-Computer Interface Based on EEG and Motor Imagery.
.- Immersive Virtual Environments for Treating Social Phobia in Adolescents with High-Functioning Autism.
.- Evaluating the Efficacy of Virtual Reality in Pain Management during Pediatric Dental Procedures: A Randomized Controlled Trial.
.- A Mixed Reality eye-tracking investigation on key factors affecting food consumption habits.
.- Multimodal assistance system for the care of individuals in early stages of dependency using augmented reality and artificial intelligence.
.- Mixed-Reality tool for craniotomy procedures: preliminary evaluation of a hologram-to-head registration algorithm.
.- A Mixed Reality Tool for Orthopedic Preoperative Planning Support.
.- Mixed Reality Application for Treatment Planning in Radiotherapy.
.- Exploring Virtual Reality Surgical Planning Applications in Paediatric Orthopaedics: A Preliminary Case Study.
.- Developing and implementing a gamification feature in a virtual reality temporal bone surgical simulator.
.- Too Much Guidance? A Brief Review of How Cognitive Support Affects Learning Motor Skills and Implications for VR/XR Technologies.
.- Using HTA and UML in Analysis and Design Phases for a VR-based Nursing Lab.
.- Virtual Reality and Conversational AI for Complementing Patient Education in Chronic Disease Management.
.- VR-based Empathy experience for nonprofessional care-giver training.
.- Development of a Virtual Reality Platform for Multiuser Training in Medical Diagnosis.
.- Extended Reality to Enhance Well-being in Paediatric Department: A Preliminary Evaluation of the Il Piccolo Principe Project.
.- Avatar Surgeon, Digital Pathology and Telementoring: SICE New Technology and Training Research Group Experience.

Extended Reality

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    A Paperback by Lucio Tommaso De Paolis

    £999.99

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      Book details

      Publisher Springer
      Published 9/18/2024
      ISBN-13 9783031717031
      978-3031717031
      ISBN-10 3031717031
      Also in:
      Computer science

      Description

      Book Synopsis

      .- Extended Reality in Health and Medicine.
      .- A Personalized Captioning Strategy for the Deaf and Hard-of-Hearing Users in an Augmented Reality Environment.
      .- A Study of Gaze Contact Conditioning in Children with Autism Based on AR Technology.
      .- Exploring the Effectiveness of Assistive Technology: A Preliminary Case Study Using Makey Makey, Tobii Eye Tracker, and Leap Motion.
      .- Therapies for strabismus and amblyopia in children: are we ready to take advantage of XR?.
      .- Mixed Reality Versus 3D Printing In Presurgical Visualization Of Soft and Hard Tissues: Selected Cases.
      .- Transforming Anatomopathology with XR Pathology: A Usability Study on HoloLens Integration.
      .- VheaRts: Reporting a single-centre experience in developing and implementing a virtual reality application for planning treatment of congenital heart disease.
      .- XR-based serious game for assessing bradykinesia in patients with Parkinson's Disease.
      .- Improving understanding of cardiovascular structures: a workflow to visualize patient-specific simulations in virtual reality.
      .- AEducAR3.0: an exciting hybrid educational platform for a comprehensive neuroanatomy learning.
      .- HeadTurner VR' Developing a virtual reality game for measuring neck mobility.
      .- Surgical Simulation in Extended Reality for OR 2.0 using Unreal Engine 5 to Improve Patient Outcomes.
      .- Surgical Tool Tracking: Comparative Analysis of AR camera, OptiTrack IR, and RealSense Depth Camera Systems.
      .- Brain Visualizer: a Tool for EEG Data Processing and 3D Brain Activity Visualization.
      .- Fostering Interactive Mindfulness Experiences in VR.
      .- Endless Runner Game in Virtual Reality Controlled by a Self-Paced Brain-Computer Interface Based on EEG and Motor Imagery.
      .- Immersive Virtual Environments for Treating Social Phobia in Adolescents with High-Functioning Autism.
      .- Evaluating the Efficacy of Virtual Reality in Pain Management during Pediatric Dental Procedures: A Randomized Controlled Trial.
      .- A Mixed Reality eye-tracking investigation on key factors affecting food consumption habits.
      .- Multimodal assistance system for the care of individuals in early stages of dependency using augmented reality and artificial intelligence.
      .- Mixed-Reality tool for craniotomy procedures: preliminary evaluation of a hologram-to-head registration algorithm.
      .- A Mixed Reality Tool for Orthopedic Preoperative Planning Support.
      .- Mixed Reality Application for Treatment Planning in Radiotherapy.
      .- Exploring Virtual Reality Surgical Planning Applications in Paediatric Orthopaedics: A Preliminary Case Study.
      .- Developing and implementing a gamification feature in a virtual reality temporal bone surgical simulator.
      .- Too Much Guidance? A Brief Review of How Cognitive Support Affects Learning Motor Skills and Implications for VR/XR Technologies.
      .- Using HTA and UML in Analysis and Design Phases for a VR-based Nursing Lab.
      .- Virtual Reality and Conversational AI for Complementing Patient Education in Chronic Disease Management.
      .- VR-based Empathy experience for nonprofessional care-giver training.
      .- Development of a Virtual Reality Platform for Multiuser Training in Medical Diagnosis.
      .- Extended Reality to Enhance Well-being in Paediatric Department: A Preliminary Evaluation of the Il Piccolo Principe Project.
      .- Avatar Surgeon, Digital Pathology and Telementoring: SICE New Technology and Training Research Group Experience.

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