Description

Book Synopsis

Event-Database Architecture for Computer Games proposes the first explicit software architecture for game development, answering the problem of building modern computer games with little or no game design. An archetypal software production process, based on this architecture, is also introduced.

This volume begins by describing the formal definition of software production processes in general, and the production process of computer games in particular. It introduces the two basic principles behind the software architecture that addresses the communication and productivity problems of a degenerative production process. It goes on to describe the archetypal software production process, and outlines the role that the Game Designers, Game Programmers, Game Artists, Sound Designers and Game Testers play in that process.

This book will be of great interest to professional game developers involved in programming roles, such as Tools Programmers, UI Programmers, Gameplay

EventDatabase Architecture for Computer Games

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A Paperback by Rodney Quaye

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    View other formats and editions of EventDatabase Architecture for Computer Games by Rodney Quaye

    Publisher: CRC Press
    Publication Date: 7/1/2025
    ISBN13: 9781032818061, 978-1032818061
    ISBN10: 1032818069
    Also in:
    The Arts

    Description

    Book Synopsis

    Event-Database Architecture for Computer Games proposes the first explicit software architecture for game development, answering the problem of building modern computer games with little or no game design. An archetypal software production process, based on this architecture, is also introduced.

    This volume begins by describing the formal definition of software production processes in general, and the production process of computer games in particular. It introduces the two basic principles behind the software architecture that addresses the communication and productivity problems of a degenerative production process. It goes on to describe the archetypal software production process, and outlines the role that the Game Designers, Game Programmers, Game Artists, Sound Designers and Game Testers play in that process.

    This book will be of great interest to professional game developers involved in programming roles, such as Tools Programmers, UI Programmers, Gameplay

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