Description

A practical guide to the ethnographic study of online cultures, and beyondEthnography and Virtual Worlds is the only book of its kinda concise, comprehensive, and practical guide for students, teachers, designers, and scholars interested in using ethnographic methods to study online virtual worlds, including both game and nongame environments. Written by leading ethnographers of virtual worlds, and focusing on the key method of participant observation, the book provides invaluable advice, tips, guidelines, and principles to aid researchers through every stage of a project, from choosing an online fieldsite to writing and publishing the results. Provides practical and detailed techniques for ethnographic research customized to reflect the specific issues of online virtual worlds, both game and nongameDraws on research in a range of virtual worlds, including Everquest, Second Life, There.com, and World of WarcraftProvides suggestions for dealing with institutional review boards, human

Ethnography and Virtual Worlds

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Paperback by Bonnie Nardi

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A practical guide to the ethnographic study of online cultures, and beyondEthnography and Virtual Worlds is the only book of... Read more

    Publisher: Princeton University Press
    Publication Date: 8/6/2024
    ISBN13: 9780691264851, 978-0691264851
    ISBN10: 0691264856

    Non Fiction , Politics, Philosophy & Society

    • Tell a unique detail about this product5

    Description

    A practical guide to the ethnographic study of online cultures, and beyondEthnography and Virtual Worlds is the only book of its kinda concise, comprehensive, and practical guide for students, teachers, designers, and scholars interested in using ethnographic methods to study online virtual worlds, including both game and nongame environments. Written by leading ethnographers of virtual worlds, and focusing on the key method of participant observation, the book provides invaluable advice, tips, guidelines, and principles to aid researchers through every stage of a project, from choosing an online fieldsite to writing and publishing the results. Provides practical and detailed techniques for ethnographic research customized to reflect the specific issues of online virtual worlds, both game and nongameDraws on research in a range of virtual worlds, including Everquest, Second Life, There.com, and World of WarcraftProvides suggestions for dealing with institutional review boards, human

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