Description

Book Synopsis
Focuses on the core language of ActionScript and object-oriented programming with some coverage of the Flash Player API. This book covers language features, such as the DOM-based event architecture, E4X, and namespaces.

Table of Contents
1. Core Concepts 2. Back to Classes and Objects 3. Instance Methods Revisited 4. Static Variables and Static Methods 5. Functions 6. Inheritance 7. Compiling and Running a Program 8. Datatypes and Type Checking 9. Interfaces10. Statements and Operators 11. Arrays 12. Events and Event Handling 13. Exceptions and Error Handling 14. Garbage Collection 15. Dynamic ActionScript 16. Scope 17. Namespaces 18. XML and E4X19. Flash Player Security Restrictions 20. The Display API and the Display List21. Events and Display Hierarchies 22. Interactivity23. Screen Updates 24. Programmatic Animation25. Drawing with Vectors 26. Bitmap Programming27. Text Display and Input28. Loading External Display Assets 29. ActionScript and the Flash Authoring Tool30. A Minimal MXML Application31. Distributing a Class Library

Essential ActionScript 3.0

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A Paperback / softback by Colin Moock

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    View other formats and editions of Essential ActionScript 3.0 by Colin Moock

    Publisher: O'Reilly Media
    Publication Date: 17/07/2007
    ISBN13: 9780596526948, 978-0596526948
    ISBN10: 0596526946

    Description

    Book Synopsis
    Focuses on the core language of ActionScript and object-oriented programming with some coverage of the Flash Player API. This book covers language features, such as the DOM-based event architecture, E4X, and namespaces.

    Table of Contents
    1. Core Concepts 2. Back to Classes and Objects 3. Instance Methods Revisited 4. Static Variables and Static Methods 5. Functions 6. Inheritance 7. Compiling and Running a Program 8. Datatypes and Type Checking 9. Interfaces10. Statements and Operators 11. Arrays 12. Events and Event Handling 13. Exceptions and Error Handling 14. Garbage Collection 15. Dynamic ActionScript 16. Scope 17. Namespaces 18. XML and E4X19. Flash Player Security Restrictions 20. The Display API and the Display List21. Events and Display Hierarchies 22. Interactivity23. Screen Updates 24. Programmatic Animation25. Drawing with Vectors 26. Bitmap Programming27. Text Display and Input28. Loading External Display Assets 29. ActionScript and the Flash Authoring Tool30. A Minimal MXML Application31. Distributing a Class Library

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