Description

This book takes a multidisciplinary approach to the question of esports and their role in society. A diverse group of authors tackle the impact of esports and the ways in which it has grown within the entertainment industry around the world.

Chapters offer a coherent response to the following questions: What role do esports play in the entertainment industry? What communication skills can be learned through esports? What do the media gain from broadcasting esports? What is the relationship between social networks and esports? What are the main marketing strategies used in esports? What effect does communicative globalization have on the development of esports? What is the relationship between merchandising and esports? What do communication experts think about esports?

Offering clear insights into this rapidly developing area, this volume will be of great interest to scholars, students, and anyone working in game studies, new media, leisure, sport studies, communication

Esports and the Media

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    £47.49

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    RRP £49.99 – you save £2.50 (5%)

    Order before 4pm tomorrow for delivery by Mon 29 Jun 2026.

    A Hardback by Angel Torres-Toukoumidis

    15 in stock


      View other formats and editions of Esports and the Media by Angel Torres-Toukoumidis

      Publisher: Taylor & Francis Ltd
      Publication Date: 7/4/2022 12:00:00 AM
      ISBN13: 9781032222653, 978-1032222653
      ISBN10: 1032222654

      Description

      This book takes a multidisciplinary approach to the question of esports and their role in society. A diverse group of authors tackle the impact of esports and the ways in which it has grown within the entertainment industry around the world.

      Chapters offer a coherent response to the following questions: What role do esports play in the entertainment industry? What communication skills can be learned through esports? What do the media gain from broadcasting esports? What is the relationship between social networks and esports? What are the main marketing strategies used in esports? What effect does communicative globalization have on the development of esports? What is the relationship between merchandising and esports? What do communication experts think about esports?

      Offering clear insights into this rapidly developing area, this volume will be of great interest to scholars, students, and anyone working in game studies, new media, leisure, sport studies, communication

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