Description
Book SynopsisString art is a well-known and popular activity that uses string, a board, and nails to produce artistic images (although there are variations that use different modalities). This activity is beloved because simple counting rules are used to create beautiful images that can both adorn walls and excite young minds. The downside of this highly tactile activity is that it is quite time-consuming and rigid. By contrast, electronic string art offers much more flexibility to set up or change nail locations and counting rules, and the images created from those changes change instantaneously.
Electronic String Art: Rhythmic Mathematics invites readers to use the author's digital resources available on the ESA website to play with the parameters inherent in string art models while offering concise, accessible explanations of the underlying mathematical principles regarding how the images were created and how they change. Readers will have the opportunity to crea
Table of Contents
Part I. Preliminary Issues. 1. Introduction and Overview. 2. How Polygons are Drawn. 3. String Art Basics. 4. Issues involving Commonality. 5. Cycles. 6. Alternative ways to Obtain an Image. 7. Levels of Subdivision Points. 8. Shape-Shifting Polygons. 9. An Overarching Question. 10. Functionally Modified String Art files. 11. A sampling of Image Archetypes. 12. n = P images. 13. 60-Second Images. 14. Challenge Questions for Part II. 15. Centered-Point Flowers. 16. Double Jump Models. 17. Four Color Clock Arithmetic. 18. Larger Jump Set Models. 19. Busting out of our Polygonal Constraint. 20. Challenge Questions for Part III. 21. Basic Properties of Numbers. 22. Angles in Polygons and Stars. 23. Modular Arithmetic. 24. Modular Multiplicative Inverses, MMI. 25. A Guide to the Web Model. 26. Suggestions for Mathematics Teachers.